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Chapter no 16

Tomorrow, and Tomorrow, and Tomorrow

The morning of Sam’s surgery, Sadie drove out to Venice to organize her office. Marx had brought in cheap tables and bookshelves, enough furniture so that they could get started working before the space was properly finished. The last box Sadie unpacked contained her collection of PC games, which she always kept on hand for reference. She arranged the games, which were in a combination of jewel cases and book-like cardboard containers, on the shelf: Commander Keen, Myst, Doom, Diablo, Final Fantasy, Metal Gear Solid, Leisure Suit Larry, The Colonel’s Bequest, Ultima, Warcraft, Monkey Island, The Oregon Trail, and three dozen others. At the bottom of the box was Dead Sea. She still loved Dead Sea even if her feelings about its creator were more complicated. She took the CD out of the package. Dov had signed it: To Sadie on her 20th, the sexiest, most brilliant girl in Adv. Games—Love, D.M.

Sadie had forgotten Dov had done that, and she wondered when the last time she’d looked at the disk was. Years, probably. The last time she could remember even seeing the disk was the day Marx and Sam had been playing Dead Sea. The day Sam had said, Our game should look like this.

Sadie clearly remembered Sam saying that he hadn’t known Dov was her boyfriend or her teacher. But if he had used this disk to play Dead Sea

—and she knew that he had—he would have read this inscription. He wouldn’t have been able to miss it, and Sam never missed anything anyway. And if Sam had known that Dov was her boyfriend, had he turned to Dead Sea, not randomly, but specifically? Had he shown her the game because he’d wanted Sadie to go to Dov, because he knew she would go to Dov? And didn’t it follow that he would have guessed that the bad breakup she had had was with Dov, and that Sam hadn’t paused, even for one moment,

to consider what going back to him would mean for her? How different would the last three years have been if Dov hadn’t had so much professional and personal power over her?

If it was true, it was absolutely a betrayal. Sam had wanted what he wanted, and he hadn’t cared what it would mean for Sadie. He had wanted Ulysses, in the same way he had wanted the deal with Opus, in the same way he didn’t truly care if Ichigo was a boy, in the same way he let everyone in the world believe Ichigo was his game, in the same way he had renewed their friendship for the sole purpose of making a game in the first place. She let herself think Sam was her friend, but Sam was no one’s friend. It wasn’t as if he was dishonest about it—when she told him she loved him, he never once said he loved her, too. She had made excuses for him—his absentee father, the death of his mother, his injury, his poverty, and the obvious insecurities these things had caused. But what if her mistake had been in imbuing Sam with emotions and sentiments that he was incapable of feeling?

Sadie sat down at the table in her office. She put the Dead Sea CD in her laptop. She skipped the haunting, opening cutscene—the plane crash inferno, where the Wraith becomes the lone survivor, scored to “Clair de lune.” She felt like killing something, so she went straight to the first level

—the entrance to the underwater world, which looks like a Vegas lobby. The zombie in the plaid shirt and leather pants limped to the center of the lobby, and Sadie as the Wraith picked up the log. She walloped the zombie repeatedly in the head. Dov had done amazing things with blood spatter. For example, the Wraith could even see herself reflected in the blood of the zombie she had just killed. A small detail like that is a mind-blowing amount of extra work. Dead Sea is a great game, she thought.

Sadie was still playing Dead Sea when Marx poked his head in the office. “He’s out of surgery,” Marx said. “His grandfather said it went well.”

“Good news,” Sadie said. Her mind was black. The Wraith dropped the log and traded it for the hammer.

“I’m driving over now,” Marx said. “Is that Dead Sea?” The Wraith smashed a pregnant-looking zombie with the hammer. The hammer was so much more effective than the log.

“Yes.” The Wraith tested out the hammer by smashing a window.

Suddenly, the zombie’s baby crawled out of its dead zombie mother’s abdomen. The Wraith paused—for the briefest of moments—before she walloped the baby in the head. Blood and brain flotsam exploded across the screen.

“The first time I played Dead Sea,” Marx said, “this is where I died. I didn’t kill the baby fast enough, and it threw itself at my face.”

“People usually die there, or they die in the scene with the dog. Dov hates sentimentality.”

“He’s so dark,” Marx said dryly. “It’s hard to believe that Ichigo and this were built from the same engine.”

“You see it in the water. You see it in the light,” Sadie said. “You see it everywhere, if you know where to look.”

The Wraith, with her unnatural, bouncing gait, crouched behind a statue. She panted, waiting for the next zombie.

“Have you ever played the game all the way through?” Sadie asked Marx.

“No.”

“The twist of Dead Sea is that the Wraith did not survive that plane crash. She’s a zombie, too. She just doesn’t know it yet. So in essence, she’s spent the whole game killing her own kind.”

“Screw you, kids!” Marx joked. “Killing zombies might seem fun, but you’ll feel bad about it later.”

“It’s so Dov,” Sadie said. “Where there is pleasure, there is pain.” “You’re coming to the hospital, right?” Marx said. “We should

probably get going if we want to beat traffic.”

“I think I’ll stay here for a while,” Sadie said, without turning her head from the screen. The Wraith traded her hammer for a screwdriver. The screwdriver was less satisfying for killing, but if you didn’t take it, you wouldn’t be able to open the panel that led to the elevator. And if you didn’t

take the elevator, you’d be stuck in the first part of the game forever. “I still have a few things I need to unpack.”

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