Not quite a year after Dong Hyunโs death, ReveJeux, a New Yorkโ and Paris-based gaming company, approached Sam and Sadie about the possibility of making a thirdย Ichigo. ReveJeux had several big hits, most famouslyย The Samuraiโs Code,ย a stealth and parkour-style game about a non-gendered team of Samurai. Sadie and Sam both had admired this game, and so they decided to fly to New York to take the meeting.
The group from ReveJeux was young, as people in gaming tended to be, and, in Sadieโs estimation, Sam and herself were the oldest people in the room by at least five years. How quickly you go from being the youngest to the oldest person in a room, she thought.
ReveJeux were self-described โhuge fansโ ofย Ichigo,ย and they wanted to preserve the style and emotion of the original game while using the technical firepower of today. Marie, an earnest Frenchwoman who appeared to be seconds out of college, was the teamโs leader. She spoke ofย Ichigoย with rising emotion in her voice. โI want you to know:ย Ichigoย is the game of my heart. But ever since I playedย Ichigoย as a young teenager, I have always felt that the story of Ichigo is incomplete,โ Marie said. โMore than anything, I want to see Ichigo grow up.โ
In Marieโs proposal for the thirdย Ichigo,ย Ichigo is now a salaryman, the Japanese version of a suit who takes the train and works a nine-to-five job. Ichigo has a wife and a young daughter. When the daughter goes missing, Ichigo must shed his salaryman skin to go find her. He must once again don his number 15 jersey to set off on another adventure. The gameโs narrative would be split between Ichigo and Ichigoโs daughter. Marie saw Ichigo as a Peter Pan character, and she wanted to make the story as emotional and immersive asย Unchartedย orย Journey.
โI must know,โ she said. โ Why have you never made a thirdย Ichigo?
The game is so brilliant. And you both are so brilliant.โ
Marieโs colleague, a man in aquamarine glasses, answered for them. โI imagine they have been busy doing other things,โ the man said to Marie. On a second look, Sadie decided the man in the glasses might have been her and Samโs age after all.
If they agreed to let ReveJeux proceed with a sequel toย Ichigo,ย Sadie and Sam would be involved as executive producers, and the game would be a coproduction of the two companies. Sadie and Sam would consult, but the work would largely be done by the team at ReveJeux.
At the end of the meeting, Marie gave them a zip drive with a sample level of the thirdย Ichigoย that her team had put together. โIt isnโt finished,โ Marie warned. โI need you to know, if you give me the honor of letting me make a newย Ichigo,ย I will treat it like it is my child.โ
On the cab ride back to the hotel, Sam asked her, โSo, what do you think? Do you want to let them have it?โ
โI donโt know,โ Sadie said. โTheyโre a great company. I liked Marie, and I liked what she was saying, and Ichigo will be sixteen next year. I know people routinely license old IP. Still, itโs strange to think of someone else making our game.โ
โIt is strange,โ Sam agreed.
โBut Iโm circumspect about it. It could be great. If they make a third game, we could take the opportunity to update and re-release the oldย Ichigos, bring them to a new audience.โ
Sam nodded.
โIโm starving. Letโs get food and think about it,โ Sadie said.
They had not spent any time together for years, and at first, the conversation was as stilted as at any business dinner. There were long pauses, as Sam or Sadie tried to figure out the next thing they might discuss.
โI heard youโre making interactive fiction, or something?โ Sam said. โOh yeah,โ Sadie said. โIโm dabbling in that. I ran into one of my
classmates from Dovโs seminar, and she was trying to make visual novel games work for the U.S. market and asked me if I wanted to consult. So, I
thought, why not? Itโs all made very quickly, and you donโt have time to think, and thatโs good for me right now. And you?โ
โIโve been trying to do something in AR. Itโs hard to make AR work, but someoneโs eventually going to do it, and then people wonโt want to play anything else.โ
โI disagree,โ Sadie said. โPeople play games for the characters, not for the tech. Have you been playing anything great?โ
โBioshock 2,โย Sam said. โGreat world building. Visuals, fine, that Unreal style.ย Heavy Rainย does amazing things with point of view.ย Braidย is brilliant. I was jealous the whole time I was playing. I kept wishing weโd made it. Have you played it yet?โ
โIโm planning on it, but I donโt have as much time to play since I had a kid,โ she said. โNaomi loves the Wii. Especially the sports games. So we play some of that.โ
โDo you have a picture?โ
Sadie took out her phone. Sam nodded at the screen. โShe looks like Marx,โ Sam said. โAnd you.โ
โI took her to my seminar, and the kids in the class said she looked like Ichigo.โ
โThey used to say that about me, too,โ Sam said. โI remember. It used to piss me off.โ
โBut now Iโm old.โ โYouโre not that old.โ
โThirty-seven,โ Sam said. โOlder than anyone at ReveJeux.โ
โI thought the same thing,โ Sadie said. โAbout myself, I mean.โ
They were walking back to the elevator when Sam said, โItโs not late yet. We could play the sample level ofย Ichigo IIIย together.โ
โDo you think we should?โ
โI think weย haveย to play it. We owe it to Ichigo.โ
Sadie and Sam went up to Samโs room. Sam set up the game on his laptop, and they played the level together, companionably passing the computer back and forth, as they had done when Sam was twelve and Sadie was eleven.
They finished the first level, which ended with a crowd scene that included digital avatars of the ReveJeux team and Sam and Sadie.
Sam closed the laptop. โThe visuals are tight, considering how unfinished they are. The sound is tight.โ Sam shrugged. โThese people arenโt messing around. I think itโs probably good. I canโt complain. What do you think?โ
โThe same.โ Sadie paused. โI was a little bored, though. But I know thatโs unfair to say. Theyโre not done yet, and maybe weโre not the audience for it?โ
โYouโre probably right.โ Sam turned to face Sadie. โYou know what I keep thinking? I keep thinking how easy it was to make that firstย Ichigo. We were like machines thenโthis, this, this, this. Itโs so easy to make a hit when youโre young and you donโt know anything.โ
โI think that, too,โ Sadie said. โThe knowledge and experience we have
โit isnโt necessarily that helpful, in a way.โ
โSo depressing,โ Sam said, laughing. โWhatโs all of this struggle been
for?โ
โThere must be some other versions of us that donโt make games.โ โWhat do they do instead?โ
โTheyโre friends. They have a life!โ Sadie said.
Sam nodded. โOh, right. Iโve heard of those. Theyโre those things where you sleep regular hours and you donโt spend every waking moment tormented by some imaginary world.โ
Sadie walked over to the minibar and she poured herself a glass of water. Seeing her back, Sam thought there was no echt Sadie in this view in the way a gamer always knew Lara Croft from her braid.
โMaybe I should try that?โ Sam said. โHaving a life.โ
โI have a life now,โ Sadie said. โItโs not so great. Do you want a glass of water?โ
Sam nodded. โMay I ask you something that Iโve often wondered about?โ
โOh God, this sounds serious.โ
โWhy do you think we never got together?โ
Sadie sat next to Sam on the bed. โSammy,โ she said. โWeย wereย together. You must know that. When Iโm honest with myself, the most important parts of me were yours.โ
โButย togetherย together? The way you were with Marx or Dov.โ
โHow can you not know this? Lovers areโฆcommon.โ She studied Samโs face. โBecause I loved working with you better than I liked the idea of making love to you. Because true collaborators in this life are rare.โ
Sam looked at his hands and at the callus years of gaming had left on his right index finger. โI thought it was because I was poor. And then, when I wasnโt poor, I thought it was because you werenโt attracted to me, because I was half-Asian and because of my disability.โ
โHow awful do you think I am? Those were your things, not mine.โ โYes, they probably were.โ
โIโm still not tired,โ Sadie said. โProbably the excitement of being sans enfant. Do you want to go take a walk?โ
โI do,โ Sam said.
Their hotel was in Columbus Circle, and they walked uptown, toward the Upper West Side. It was the end of March, and it was still cold, though one could feel the possibility of springtime.
โI used to live here with my mom,โ Sam said. โThat was before I knew you.โ
Sam nodded. โYes, if you can believe there was a time when we didnโt know each other. It doesnโt seem possible to me. Did I ever tell you why my mom left New York?โ
โI donโt think so.โ
โA woman jumped from a building, and landed, splat, at our feet.โ โDid she die?โ
โShe did. My mom tried to pretend that she didnโt, but it was too late. I had nightmares about this woman for a decade.โ
โYou never told me that story. I thought I knew all your stories.โ โNot all of them,โ Sam said. โI hid so many things from you.โ โWhy?โ
โBecause I wanted to seem a certain way to you, I guess.โ
โItโs so funny you should say this, because if you were one of my students, youโd be wearing your pain like a badge of honor. This generation doesnโt hide anything from anyone. My class talks a lot about theirย traumas. And how theirย traumasย inform their games. They, honest to God, think their traumas are the most interesting thing about them. I sound like Iโm making fun, and I am a little, but I donโt mean to be. Theyโre so different from us, really. Their standards are higher; they call bullshit on so much of the s*xism and racism that I, at least, just lived with. But thatโs also made them kind of, well, humorless. I hate people who talk about generational differences like itโs an actual thing, and here I am, doing it. It doesnโt make sense. How alike were you to anyone we grew up with, you know?โ
โIf their traumas are the most interesting things about them, how do they get over any of it?โ Sam asked.
โI donโt think they do. Or maybe they donโt have to, I donโt know.โ Sadie paused. โSince Iโve been teaching, I keep thinking about how lucky we were,โ she said. โWe were lucky to be born when we were.โ
โHow so?โ
โWell, if weโd been born a little bit earlier, we wouldnโt have been able to make our games so easily. Access to computers would have been harder. We would have been part of the generation who was putting floppy disks in Ziploc bags and driving the games to stores. And if weโd been born a little bit later, there would have been even greater access to the internet and certain tools, but honestly, the games got so much more complicated; the industry got so professional. We couldnโt have done as much as we did on our own. We could never have made a game that we could sell to a company like Opus on the resources we had. We wouldnโt have madeย Ichigoย Japanese, because we would have worried about the fact that we werenโt Japanese. And I think, because of the internet, we would have been overwhelmed by how many people were trying to do the exact same things we were. We had so much freedomโcreatively, technically. No one was watching us, and we werenโt even watching ourselves. What we had was our impossibly high standards, and your completely theoretical conviction that we could make a great game.โ
โSadie, we would have made games no matter what era weโd been born in. Do you know how I know this?โ
Sadie shook her head.
โBecause Dr. Daedalus and Ms. Marks became game designers, too.โ โThey made checkerboards. Itโs not the same. And you knew who you
were inย Pioneers,ย so that doesnโt count. You had your finger on the scale.โ โYou knew who you were as well.โ
โI did, and I didnโt,โ Sadie said. โBut I think there was someย traumaโ thereโs that word againโI was able to play out through that experience. I canโt even explain it. Nothing was getting through to me, and I was so depressed, and I had a baby. And even FredaโGod, I miss Fredaโwas fed up with me. She was like, โMine Sadie, bad things happen to everyone. Enough already.โ But afterย Pioneers,ย I wasnโt able to feel quite as terrible about things. The main thing it made me feel was not quite so alone. I donโt think Iโve ever properly thanked you.โ Sadie looked at Samโs face. It was still as familiar as her own. โThank you, my friend.โ
He put his arm over her shoulder. โI have a theory about why you confronted me after the โfifth gameโ revelation. Do you want to hear it?โ
โI suppose Iโm about to.โ
โI think it was the stirrings of the designer in you, sensing the possibility for an elegant endgame. I wrote the beginning and the middle; you wrote the ending.โ
โThis is a theory,โ Sadie said. โDo you need to turn around?โ โNo, Iโm good,โ Sam said. โLetโs stay out a little longer.โ
They had made it up to Ninety-ninth Street and Amsterdam Avenue. Sam pointed up to a tenement building with exterior fire escapes. โThis is where my mom and I used to live. Seventh floor. Back in 1984, it was a rough part of town, but now it doesnโt look that bad to me.โ
โThere arenโt any rough parts of New York now.โ
Sadie looked up at the building. She imagined a child Sam, gazing out the window at her. He is perfect and unmarked, like her own daughter. But if Sam hadnโt been as traumatized as Sadie now realized he had been, would he have pushed them so hard? Would Sadie have been the designer
she became without Samโs ambitions for them? And would Sam have had those ambitions without the childhood trauma? She didnโt know. The work had been hers, yes, but it had equally been his. It had been theirs, and it wouldnโt have existed without the both of them. This was a tautology that had only taken her the better part of two decades to understand.
Since sheโd started teaching and become a mother, sheโd felt old, but that night, she realized she wasnโt old at all. You couldnโt be old and still be wrong about as many things as sheโd been wrong about, and it was a kind of immaturity to call yourself old before you were.
She looked past the building to the sky. It was a deep, blue velvet night, and the moon hung heavy and supernaturally spherical in the sky. โI wonder who built this engine,โ Sadie said.
โItโs good work,โ Sam said. โThe God rays are nicely done, but the moon is almost too beautiful. The scale seems off.โ
โHow is it so large and low? And it needs more texture. A bit of Perlin noise. It should look a little rougher, otherwise it doesnโt seem real.โ
โBut maybe thatโs the look they were going for?โ โMaybe so.โ
โ
Sadieโs flight back to Boston left an hour before Samโs flight to Los Angeles, but they had decided to share a cab to the airport. Since he had time to pass, he walked her to her gate. She seemed preoccupied to him, in the way that people are before a voyage, and though he had things he wanted to say to her, the manic energy of the airport did not lend itself to conversation. By the time they arrived at her gate, Sadieโs boarding group was already being called.
โWell, this is me,โ she said. โThis is you,โ he said.
He watched as she joined the line, and it occurred to him that it might be years before he saw her again. โSadie,โ he called, โI just want you to
know. I think you should make more games. With or without me. Youโre too good at it to quit.โ
Sadie left the line, and she went back to where Sam stood.
โI havenโt completely quit. I mean, for a long time I had. But Iโm working some,โ she said. โThereโs no point in making something if you donโt think it could be great.โ
โI agree. Still, Iโd like to make a game with you again, if you ever find the time.โ
โIs that a good idea?โ
โProbably not,โ Sam said, laughing. โBut I want to do it anyway. I donโt know how to stop myself from wanting to do it. Every time I run into you for the rest of our lives, Iโll ask you to make a game with me. Thereโs some groove in my brain that insists itย isย a good idea.โ
โIsnโt that the definition of insanity? Doing the same thing over and over but expecting a different result.โ
โThatโs a game characterโs life, too,โ Sam said. โThe world of infinite restarts. Start again at the beginning, this time you might win. And itโs not as if all our results were bad. I love the things we made. We were a great team.โ
Sam offered Sadie his hand, and she shook it. She pulled him into her, and she kissed Sam on the cheek. โI love you, Sadie,โ Sam said.
โI know, Sam. I love you, too.โ
Sadie returned to the line. She was nearly to the front for the second time when she looked over her shoulder. โSam,โ she said, โyou still game, right?โ Her voice was light, and her eyes were playful, and Sam recognized the invitation that was being extended, as clearly as if it were the title screen of a video game.
โOf course,โ Sam replied quickly and with too much enthusiasm. โYou know I do.โ
She unzipped the outer pocket of her laptop bag, and she took out a small drive. She reached over the rope that separated them, and she placed the drive into his hands. โHave a look at this for me, if you have the time.
Iโve barely started, and itโs not good. Not yet, at least. Maybe youโll know what to do with it?โ
Sadie closed her bag, and she handed her boarding pass to the gate agent.
โWhatโs the best way to contact you?โ Sam asked.
โSend me a text. Or an email. Or stop by my office, if youโre ever in Cambridge. I keep office hours. Tuesdays and Fridays, from two to four.โ
โNo problem,โ Sam said. โItโs a quick six-hour flight from Los Angeles. Less time than it takes to get from Venice to Echo Park.โ
โIf you come, I have aย Donkey Kongย machine in my office. Old friends play free.โ
Sam watched Sadie disappear into the connecting tunnel and then he looked down at the drive: the game was calledย Ludo S*xtus. Sadie had handwritten the title. He would know her handwriting anywhere.