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Chapter no 45

Tomorrow, and Tomorrow, and Tomorrow

The Advanced Games seminar met once a week, Thursdays from one to four. Sadie did not vary the format from when sheโ€™d been a student in the seminar, sixteen years earlier. Each week, two of the eight seminarians would bring in a game, a mini game, or a part of a longer gameโ€”whatever could be feasibly programmed, given the time constraints. The students would play it, and then theyโ€™d critique it. They were responsible for making two games during the semester.

A difference from when Sadie had been in the class was that 50 percent of the students were women, or at least presented as such.

Sadie laid out her expectations for the class. โ€œI donโ€™t care what programming languages you use, though Iโ€™m happy to give you advice about them. I donโ€™t care if you use a game engineโ€”but I think itโ€™s good that you should understand what goes into building one. I donโ€™t care what kind of games you make. Good games and bad games are not unique to a particular genre. There are brilliant casual games made all the time, even though people think of casual games as a lesser form. I play every sort of game myself. There are great games to be made for phones, just as there are great games to be made for PCs and consoles. I donโ€™t expect your work to be super finished. I expect all of us to be honest and to treat each other with respect. It takes a lot of courage to put a game out there. As a designer, Iโ€™ve probably failed more than Iโ€™ve succeeded. And the one thing I didnโ€™t know when I was your age was how much I was going to fail. Sorry if thatโ€™s a depressing note to end my introductory spiel on.โ€ Sadie laughed. โ€œBut yeah, you will definitely fail. Itโ€™s okay. I absolve you in advance. This class is graded pass/fail, so you only have to succeed slightly more than you fail.โ€

The class laughed at Sadieโ€™s joke. In the crucial moments that occur at the beginning of any class, she had succeeded in making them know she was on their side.

A dark-haired, dark-eyed girl named Destiny said, โ€œYou designed

Ichigo: Ume no Kodomoย in this class, right?โ€

โ€œJapanese title, impressive. With my partner, Samโ€”โ€

โ€œMazer, right?โ€ Destiny was on top of Sadieโ€™s rรฉsumรฉ. โ€œWas Mazer in this class, too? I know he went to Harvard, but kids sometime cross-register here, right?โ€

โ€œMazer wasnโ€™t in this class. As a game designer, he was completely self-taught. And I madeย Ichigoย after I took this class. The games I made for seminar were a little simpler. Itโ€™s a lot to program two games in a semester, by yourself.โ€

Destiny nodded. โ€œI loveย Ichigo. Seriously, it was my favorite game when I was a kid. Are you guys ever going to make anย Ichigo III?โ€

โ€œWe used to talk about it, but I doubt it will ever happen,โ€ Sadie said. โ€œOkay, so, to go back to Destinyโ€™s first question, I brought in a game Iย didย make for this class. Itโ€™s calledย Solution. Since Iโ€™m asking you to be vulnerable, I figured that the least I could do was show you the kinds of things I was making back when I was your age. The graphics are old, but give it a play, and tell me what you think. Bear in mind, I was nineteen, and this was about the best you could get done in 1994 in about four weeks, for no money. Also, I guess I should tell you that the game was inspired by my grandmother.โ€

Sadie emailed her students a link toย Solution.

The class opened their laptops and set themselves to playing Sadieโ€™s juvenilia. Sadie played a couple of levels, too. The game was technically obsolete, but she felt the concept was still strong.

As the kids began to discover the secret ofย Solution,ย they made appropriate sounds of outrage. At the hour mark, Sadie called time on play.

โ€œTell me your thoughts,โ€ Sadie said. โ€œI want you to be candid. I can take it. Letโ€™s start with the aesthetics of the game.โ€

They critiqued every aspect of the game. Sadie encouraged them to be ruthless, and she found she enjoyed defending herself and explaining the limitations of 1994. In general, the class appreciated the black-and-white graphics, though a boy in a beret asked Sadie ifย allย games in 1994 were

black-and-white. His name was Harry, and Sadie had memorized his name with the mnemonic trick Harr-ay with the ber-et. She would not be Dov. She would learn everyoneโ€™s names in the first week.

โ€œNo, Harry,โ€ Sadie said, โ€œwe did indeed have color in 1994. It was an aesthetic choice. Something Iโ€™ve learned is that when you donโ€™t have many resources, you have to be even more rigorous with your style. Limitations are style if you make them so.โ€

โ€œThatโ€™s what I thought,โ€ Harry said. โ€œI didnโ€™t actually think all games in 1994 were black-and-white. I meant, was it common?โ€ Sadie made a note on her class roster:ย Black-and-White Harry.

โ€œI liked the game a lot,โ€ Destiny (Ume no Destiny) began. โ€œI liked the idea of it, and I like that the game is political. But if I had a critique, itโ€™s that the game is too nihilistic. After you figure out what the factory is making, the game getsโ€ฆโ€ Destiny searched for the right word. โ€œโ€ฆwell, repetitive, I guess. It should move on to a different part of the game instead.โ€

โ€œYou know, Destiny, youโ€™re not the first person to say that. Thatโ€™s very astute, and I think if Iโ€™d had more time, I would have done exactly what you said. But sometimes, you have to make your game in the time that you have. If youโ€™re always aiming for perfection, you wonโ€™t make anything at all.

โ€œMazer and I were best friends growing up, and we loved playing games together. We were obsessed with the idea of the perfect play. The idea that there was a way to play any game that had the minimal number of errors, the least moral compromises, the quickest pace, the highest number of points. The idea that you could play a game without ever dying or restarting. Weโ€™d be playingย Super Mario,ย and if we missed even one gold coin, or got hit by one Koopa, weโ€™d begin again. Yes, we were probably disturbingly obsessive and yes, we had a lot of time on our hands. Anyway, for a long time, I took this idea into the work I did as a designer, and it was absolutely paralyzing.

โ€œYou will inevitably bring games into this class that you arenโ€™t one- hundred-percent happy with, and thatโ€™s okay. I want you to blow my mind. I want you to do great work, but I also just want you to work.โ€

A student named Jojo, who was wearing a hole-filled Mapletown jersey, raised his hand. (Jojo from Mapletownโ€”Sadie made a note.) โ€œNice shirt,โ€ Sadie said.

Jojo nodded, as if the wearing of the shirt had been a complete coincidence or something heโ€™d been compelled to do by forces greater than himself. โ€œI have a question: What did your classmates think ofย Solutionย back in the day?โ€

โ€œOh, Iโ€™m glad you asked that,โ€ Sadie said. โ€œThey hated it. One of them even tried to get me thrown out of school.โ€

โ€œFor this?โ€

โ€œYeah, people donโ€™t like it when you call them Nazis. Thatโ€™s what my professor said, and itโ€™s probably good advice. I have never made another game where I called a player a Nazi.โ€

The class laughed at Sadieโ€™s joke.

โ€œOn that note, itโ€™s four. Iโ€™ll see you next week. Jojo, Rob, youโ€™re up first. Email your games to us no later than Sunday night, so we all have a chance to play them before next class.โ€

Destiny hung around in the back until the others had left. โ€œIs it okay? I wanted to ask you one more question, but not in front of everyone.โ€

โ€œYes, of course,โ€ Sadie said. โ€œWalk with me to my office. Iโ€™ve got to pick up my daughter from the sitter at five.โ€

โ€œYouโ€™ve got a kid?โ€ Destiny said. โ€œThatโ€™s cool. I didnโ€™t think anyone in games had kids, because of the crunch hours.โ€

โ€œSome of thatโ€™s changing a little,โ€ Sadie said. โ€œAnd Iโ€™ve always owned the company, soโ€ฆโ€

โ€œSo, like, all you have to do is own your own company?โ€ โ€œRight. Then the men have to do what you want,โ€ Sadie said.

โ€œCan I say? Iโ€™m so pumped that youโ€™re teaching this class? There still arenโ€™t that many women or people of color in the department. And I loveย allย your games, not justย Ichigo. Iโ€™ve played every single one.ย Master of the Revels? That game was my jam. I think youโ€™re completely brilliant.โ€

They had reached Sadieโ€™s office, where the nameplate beside the door still saidย DOV MIZRAH. โ€œSo, this is me,โ€ Sadie said. โ€œWhat was the question

you didnโ€™t want to ask me in front of the class?โ€

โ€œOh, well, I didnโ€™t want to embarrass you,โ€ Destiny said. โ€œWhen I was playingย Solution,ย I definitely thought it was good.โ€

โ€œYes?โ€

โ€œBut itโ€™s nowhere near as good asย Ichigo. No offense. I seriously respect you so much, Professor Green.โ€

โ€œItโ€™s okay, I know itโ€™s true. And thatโ€™s why I brought in the game. I wanted you to see what I was starting from.โ€

โ€œI guess the question I had was, how did you get from making something likeย Solutionย to making something likeย Ichigoย not that much later? How do you get fromย thereย toย here? Thatโ€™s what I donโ€™t know how to do.โ€

โ€œItโ€™s a long story.โ€ Sadie recognized the look in Destinyโ€™s eyes. She knew what it was to be ravenous with ambition but to have your reach exceed your grasp. โ€œIโ€™m not sure I have a simple answer,โ€ Sadie admitted. โ€œMay I think about it and get back to you?โ€

That night, Sadie tried to remember herself back in 1996. There were three things that had driven her, and none of them reflected a particular generosity of spirit on Sadieโ€™s part: (1) wanting to distinguish herself enough professionally so that everyone at MIT would know that Sadie Green had not been admitted to the college on a girl curve, (2) wanting Dov to know that he shouldnโ€™t have dumped her, and (3) wanting Sam to know that he wasย luckyย to be working with her, that she was theย greatย programmer in their team, that she was the one with the big ideas. But how to explain this to Destiny? How to explain to Destiny that the thing that made her work leap forward in 1996 was that she had been a dervish of selfishness, resentment, and insecurity? Sadie had willed herself to be great: art doesnโ€™t typically get made by happy people.

Sadie wanted to pose Destinyโ€™s question to Sam. He always had an answer for everything, and Sadie had come to see that one of Samโ€™s gifts was his ability to cast the worldโ€”or at least herโ€”in a more generous, flattering light. It was not the first time she had contemplated contacting him. Since sheโ€™d been back in Cambridge, every cobblestone reminded her

of Sam and of Marx. But somehow, it felt impossible that a relationship as freighted as theirs could be resumed by simply picking up a phone. She knew he was alive. She often saw his name on group emails from Business Affairs at Unfair, but she had not directly communicated with him sinceย Pioneers.

When she had downloadedย Pioneers,ย she didnโ€™t notice anything about who had made it or have specific expectations for what the game would be. She had been postpartum, fuzzy brained, depressed, and alone, and she had turned to games for comfort, in the same way people turn to food. She favored casual games, the kind of thing that could be played while she was distracted with the business of keeping herself and a brand-new, insatiable creature alive. She had played a resource game about the Old West, a game about growing a tribe of villagers on an island, several games about waiting tables, a game about running a hotel, a game about magical flowers, a game about amusement parks, and then at last, Sadie had turned toย Pioneers.

The degree of her investment inย Pioneersย had immediately been greater than her investment in those other games. The world, from the beginning, had seemed comfortable and familiar, but of course it had:ย Pioneersย had been built using her own engine. If the players had seemed unusually clever, she attributed that toย Pioneersย attracting people like herself, people in their thirties with a nostalgia for the games of the 1980s.

On the day she found Daedalus blowing the glass heart, she had suspected Sam, but she had also allowed herselfย notย to know. She wanted to play more than she wanted to know. Sadie told Sam he had tricked her, but the truth was, she had tricked herself. It was embarrassing how much that silly, exquisite world had meant to her.

A year and a half later, she could tell the story to Dov as an amusing brunch anecdote, and she realized she wasnโ€™t angry at Sam anymore. She began to feel a tenderness toward Sam and even an empathy for him. He had built that game for her, but he must have built it for himself as well. How alone he must have felt after Marxโ€™s death. How much of the business of running Unfair had she dropped in Samโ€™s lap? Sadie had never gone back to that office, and she had never thanked Sam either.

A few weeks into the spring semester, she had been in the basement of the Harvard Book Store, where the used books were kept. She was shopping for used picture books for her daughter when she spotted a mis- shelved copy of a Magic Eye book. The book made her think of Sam in the train station, all those years ago. Even though it wasnโ€™t a picture book per se, Sadie decided to get the book for Naomi, who was four.

Sadie and Naomi read the Magic Eye book together at bedtime. โ€œI can see it!โ€ Naomi said.

โ€œWhat do you see?โ€

โ€œA bird. Itโ€™s right there. Itโ€™s all around me. Itโ€™s amazing! Can we do another one? I think this might be my favorite book, Mom.โ€

Two weeks later, Naomi had done the twenty-nine Magic Eye activities in the book multiple times, and she was ready for the next challenge.

Sadie decided to send the book to Sam. She was going to write a note, but then she changed her mind. He would know who it was from.

 

 

When Ant was passing through Boston, Sadie invited him to come speak to her class.ย Counterpart Highย was on its seventh installment, and most of her students were obsessed with itโ€”for their generation, it was the Harry Potter of games. It was far more popular thanย Ichigo,ย and differently popular thanย Mapleworld. It was the kind of entertainment that evoked youth itself for the person who could remember playing it.

After class, she took Ant to dinner, and they gossiped about people they knew in the gaming industry: Who was embroiled in a sexual harassment scandal? Who was in rehabย again? What company was on the verge of bankruptcy? What gameโ€™s sequel completely sucked, and had clearly been outsourced to a disinterested team of programmers in a foreign land?

They had stealthily avoided subjects that were too personal or fraught. But over dessert, Sadie asked, โ€œHowโ€™s Sam doing?โ€ It had been two or three

weeks since sheโ€™d sent the Magic Eye book, and she hadnโ€™t heard back from him.

โ€œThe same, I guess. Heโ€™s shutting downย Pioneersย at the end of the year.โ€

โ€œPoorย Pioneers.โ€

โ€œIโ€™m not sure why Sam wanted to make that game. It was top secret at the company, at the time. Did you ever play it? It was this weird retro thing.โ€

โ€œNever played it,โ€ Sadie lied.

โ€œMayor Mazer stepped down fromย Mapleworld,ย too. Sam is holding a general election for his replacement.โ€

โ€œThatโ€™s clever.โ€

โ€œI feel like whoever wins, the position will be largely honorary. Samโ€™s working on some AR idea, Iโ€™m not sure what it is. His father died last week.โ€

โ€œGeorge the agent?โ€ As far as Sadie knew, Sam never saw him. โ€œNo,โ€ Ant said. โ€œThe K-town pizza guy.โ€

โ€œNo! Not Dong Hyun. Thatโ€™s his grandfather.โ€

โ€œYes, I think the grandfather had cancer. I know heโ€™d been sick for a while. Samโ€™s been gone from work a lot. Funny, I always thought that was his dad.โ€

Sadie and Ant parted in front of the restaurant. Ant embraced her, and before they parted, he said, โ€œI think of Marx every day.โ€

โ€œI do, too.โ€

โ€œNo one believed in us as much as Marx did. We were college kids until he thought we had a game.โ€

โ€œSo were we,โ€ Sadie said.

โ€œI wish I could have saved him,โ€ Ant said. โ€œI replay that day over and over again. If I hadnโ€™t gone down the stairs. If I hadnโ€™t let him go into the lobby. Ifโ€”โ€

Sadie stopped him. โ€œThatโ€™s the gamer in you, trying to figure out how you might have beat the level. My brain is treacherous like that, too. But there was nothing you could have done, Ant. The game wasnโ€™t winnable.โ€

After five years, she could finally hear Marxโ€™s name and not feel like weeping.

She had once read in a book about consciousness that over the years, the human brain makes an AI version of your loved ones. The brain collects data, and within your brain, you host a virtual version of that person. Upon the personโ€™s death, your brain still believes the virtual person exists, because, in a sense, the person still does. After a while, though, the memory fades, and each year, you are left with an increasingly diminished version of the AI you had made when the person was alive.

She could feel herself forgetting all the details of Marxโ€”the sound of his voice, the feeling of his fingers and the way they gestured, his precise temperature, his scent on clothing, the way he looked walking away, or running up a flight of stairs. Eventually, Sadie imagined that Marx would be reduced to a single image: just a man standing under a distant torii gate, holding his hat in his hands, waiting for her.

Sadie got home from dinner around eleven-thirty. She paid the sitter and put her in a cab. Naomi was already in bed, but Sadie still went to look at her, sleeping. Sadie loved watching Naomi sleep.

Sadie was not a natural mother, though this was not a confession one was allowed to make. She craved solitude and personal space too much. But she loved this girl nonetheless. She was trying hard not to romanticize her daughterโ€™s personality. She didnโ€™t want to ascribe characteristics to her that were not truly hers. A good game designer knows that clinging to a few early ideas about a project can cut off the potential for the work. Sadie did not feel that Naomi was altogether a person yet, which was another thing that one could not admit. So many of the mothers she knew said that their children were exactly themselves from the moment they appeared in the world. But Sadie disagreed. What person was a person without language? Tastes? Preferences? Experiences? And on the other side of childhood, what grown-up wanted to believe that they had emerged from their parents fully formed? Sadie knew that she herself had not become a person until recently. It was unreasonable to expect a child to emerge whole cloth. Naomi was a pencil sketch of a person who, at some point, would be a fully 3D character.

Sadie had trained herself not to look for Marx in Naomiโ€™s face. Sometimes, unexpectedly, she saw Samโ€™s there. Naomi was half-Asian and halfโ€“Eastern European Jewish, so Naomi was closer in background to Sam than she was to Sadie or to Marx.

Sadie closed Naomiโ€™s bedroom door, and she walked into her own bedroom.

She decided to call Sam. It was only 8:30 p.m. in California. His phone number hadnโ€™t changed. He didnโ€™t pick upโ€”no one answered their phone anymoreโ€”and so she left a message. โ€œItโ€™s me,โ€ she said. โ€œSadie,โ€ she added, in case he didnโ€™t know who โ€œmeโ€ was. โ€œI was having dinner with Ant here in Boston. I donโ€™t know if youโ€™ve heard, but I live here now. Anyway, I was sorry to hear about Dong Hyun. I know how much he loved you. He was the nicest, gentlest man in the world.โ€

She did not hear back from Sam.

A day or two later, she called the pizza place to find out if there were plans for a memorial for Dong Hyun. The young man who answered the phone told her that there was a service this weekend. He didnโ€™t bother to ask who Sadie was; Dong Hyun was friends with everyone in K-town.

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