The Advanced Games seminar met once a week, Thursday afternoons from two to four. There were only ten spots, and students were accepted by application. The seminar was led by twenty-eight-year-old Dov Mizrah, surname in the course catalog, but known only by his given name in gaming circles. It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy wonders whoโd programmed and designedย Commander Keenย andย Doom,ย rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game calledย Dead Sea,ย an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water. Sadie, and about five hundred thousand other nerds, had playedย Dead Seaย the prior summer. Dov was the first professor sheโd ever had whose work she had enjoyedย beforeย sheโd taken the class, notย becauseย sheโd taken the class. Gamers, like herself, were avidly awaiting a sequel toย Dead Sea,ย and when she saw his name in the course catalog, she had wondered why someone like him had wanted to interrupt a brilliant career designing games to teach.
โLook,โ Dov said on the first day of the seminar, โIโm not here to teach you how to program. This is an advanced games seminar at MIT. You already know how to program, and if you donโtโฆโ He gestured toward the door.
The format for the class was not unlike a creative writing class. Each week, two of the students would bring in a game, a simple game or a part of a longer game, whatever could be feasibly programmed given the time constraints. The others would play the games, and then theyโd critique
them. The students were responsible for making two games during the semester.
Hannah Levin, the only girl in the seminar besides Sadie (though this was an ordinary male-to-female class ratio at MIT), asked if Dov cared which programming language they used.
โWhy would I care? Theyโre all identical. They all can suck my dick. And I mean that literally. You have to make whatever programming language you use suck your dick. It needs to serve you.โ Dov looked over at Hannah. โYou donโt have a dick, so clit, whatever. Pick the programming language that is going to make you come.โ
Hannah laughed nervously and avoided Dovโs eyes. โSo, Java is good?โ Hannah said quietly. โSome people I know donโt, like, respect Java, butโโ
โRespectย Java? Seriously, fuck whoever said that. Whatever. Pick the programming language that is going to makeย meย come,โ Dov added.
โYes, but if thereโs one you prefer.โ โDude, whatโs your name?โ โHannah Levin.โ
โDude, Hannah Levin. You have to chill out. Iโm not interested in telling youย howย to make your game. Use three programming languages for all I care. Thatโs how I do it. I write some, and if Iโm blocked, Iโll sometimes work in another language for a while. Thatโs what compilers are for. Does anyone else have any questions?โ
Sadie found Dov vulgar, repellent, and a little sexy.
โThe idea is to blow each otherโs minds,โ Dov said. โI donโt want to see versions of my games, or any other games Iโve already played. I donโt want to see pretty pictures without any thought behind them. I donโt want to see coding that is seamless in service of worlds that are uninteresting. I hate hate hate hate hate being bored. Astonish me. Disturb me. Offend me. Itโs not possible to offend me.โ
After class, Sadie went up to Hannah. โHey, Hannah, Iโm Sadie. Kind of rough in there, right?โ
โIt was fine,โ Hannah said.
โHave you playedย Dead Sea? Itโs amazing.โ โWhatโsย Dead Sea?โ
โItโs his game. Itโs, you know, the whole reason Iโm in this class. The main POV is this little girl, who is the lone survivor ofโโ
Hannah interrupted. โI guess I should check it out.โ
โYou should. What kind of games do you play?โ Sadie said. Hannah frowned. โYeah, sorry, I have to run. Nice meeting you!โ
Sadie didnโt know why she bothered. You would think women would want to stick together when there werenโt that many of them, but they never did. It was as if being a woman was a disease that you didnโt wish to catch. As long as you didnโt associate with the other women, you could imply to the majority, the men:ย Iโm not like those other ones. Sadie was, by nature, a loner, but even she found going to MIT in a female body to be an isolating experience. The year Sadie was admitted to MIT, women were slightly over a third of her class, but somehow, it felt like even less than that. Sadie sometimes felt as if she could go weeks without seeing a woman. It might have been that the men, most of them at least, assumed you were stupid if you were a woman. Or, if not stupid, less smart than they were. They were operating under the assumption that it was easier to get into MIT if you were a woman, and statistically, it wasโwomen had a 10 percent higher admittance rate over men. But there could have been many reasons for that statistic. A likely one was self-elimination: female applicants to MIT might have held themselves to higher standards than male applicants. The conclusion should not have been that the women who got into MIT were less gifted, less worthy of their places, and yet, that seemed to be what it was.
Sadie had the fortune or the misfortune of being the seventh student to present a game that semester. She had struggled with what to program. She had wanted to make a statement about the kind of designer she was going to be. She didnโt want to present something that seemed clichรฉ, or too genre, or too simplistic, graphically or in a ludic sense. But after seeing her fellow seminarians be eviscerated by Dov, she knew that it barely mattered what she presented. Dov hated everything. He hated variations onย Dungeons &
Dragonsย and turn-based RPGs. He hated platformers, other thanย Super Mario,ย though he loathed gaming consoles. He hated sports. He hated cute animals. He hated games based on intellectual property. He hated the fact that so many games were based on the idea that one was either chasing or being chased. But above all, he despised shooters, which meant he hated most of the games that were made by professionals or students, and a significant portion of the games that were successful. โGuys,โ Dov said. โYou know Iโve served in the army, right? Guns are so fucking romantic to you Americans, because you donโt know what it is to be at war and to be constantly under siege. Itโs truly pathetic.โ
Florian, the skinny engineering major whose game was currently on the chopping block, said, โDov, Iโm not even from America.โ Florianโs game wasnโt a shooter either: it was an archery game that had been inspired by competing as a youth archer in Poland.
โRight, but youโve absorbed its values.โ โBut youโve got shooting inย Dead Sea.โ
Dov insisted that there wasnโt any shooting inย Dead Sea.
โWhat are you talking about?โ Florian said. โThe girl beats a guy with a log.โ
โThatโs not shooting,โ Dov said. โThatโs violence. A little girl hitting a violent predator with a log is hand-to-hand combat and thatโsย honest. A man, who is represented by a hand, shooting a series of unknown henchmen isย dishonest. Itโs not violence that I hate anyway. Itโs lazy games that act as if the only thing you can possibly do in life is shoot at something. Itโs lazy, Florian. And the problem with your game is not that itโs a shooter, but that your game isnโt any fun to play. Let me ask you a question: Did you play it?โ
โYes, of course I played it.โ โDid you think it was fun?โ
โI donโt think of archery as fun,โ Florian said.
โOkay, fuck that, who cares if itโs fun? Did it feel like archery to you?โ Florian shrugged.
โBecause it didnโt feel like archery to me.โ
โI donโt know what that means.โ
โIโll tell you. The shooting mechanic has a lag. I canโt tell where the sights are aimed. And it doesnโt at all simulate the feeling of pulling back on a bow, as Iโm sure you know. Thereโs no tension, and the heads-up display obscures more than it helps. Itโs just a game with some pictures of a bow and a bullseye. It could be a game about anything, by anyone. And also, you havenโt created any kind of story. The problem with your game is not that itโs a shooter, but that itโs a bad shooter and it has no character.โ
โThis is bullshit, Dov,โ Florian said. He was very pale, and his skin flushed a psychedelic pink.
โDude, dude.โ Dov smacked Florian affectionately on the shoulder, and then he pulled him into an aggressive bear hug. โNext time, we fail better.โ
When Sadie went to make her first game, she had no idea what Dov would like. And she started to wonder if this was the point. There was no pleasing Dov, so you might as well make something that amused you, at least. Out of desperation and with almost no time left, Sadie made a game about the poetry of Emily Dickinson. She titled itย EmilyBlaster. Poetic fragments fell from the top of the screen and, using a quill that shot ink as it tracked along the bottom of the screen, the player had to shoot the fragments that added up to one of Emily Dickinsonโs poems. And then once the player had successfully cleared the level by shooting several of Emilyโs verses, you earned points to decorate a room in Emilyโs Amherst house.
Because SHOOT
I could not SHOOT
stop for SHOOT
Death
The class hated it. Hannah Levin was the first to offer feedback. โSoโฆI thought some of the graphics were nice, but the thing is, the game kind of
sucked. It was weirdly violent, and also weirdly bucolic at the same time. And Dov told us not to make shooters, but a pen that shoots ink, is still a gun, right?โ The rest of the feedback would continue along the same line.
Florian had one mildly positive comment: โI like when you shoot the words, it turns into a little black spot of ink, and I like the plosive sound you added, when the ink hits the screen.โ
Hannah Levin countered, โI thought it sounded like aโexcuse me if this is rudeโI thought it sounded like a fart.โ Hannah Levin covered her mouth as if she herself had just farted.
Nigel from England added, โBut I think it technically sounded more like a queef.โ
The class hooted.
โWait,โ Hannah said, โwhatโs aย queef?โ
The class laughed even more, and Sadie laughed, too.
โI wanted to work on the sound some more, but I ran out of time,โ Sadie apologized, though no one seemed to hear her.
โGuys, calm down. I hate this, too,โ Dov said, โbut actually, I donโt hate it as much as some of the other ones.โ Dov looked at Sadie as if seeing her for the first time. (It was the fourth week of class.) He glanced at his roster and Sadie could tell that he was learning her name, and she felt flattered, even if it was the FOURTH week of class. โItโs a rip-off ofย Space Invaders,ย but with a pen instead of a gun. At the very least, I can say I havenโt played this exact rip-off before, Sadie Green.โ
Dov played another round ofย EmilyBlaster,ย and Sadie knew she was being paid another compliment. โFun,โ he said quietly, but loud enough so that everyone heard.
For her second game, Sadie felt she could and should be more ambitious. This time, she did not struggle with a concept.
Sadieโs game was set in a nondescript black-and-white factory that made unspecified widgets. Points were given for each of the widgets you assembled. Sadie had designed the mechanic of the game to be likeย Tetris,ย a game for which Dov had often expressed admiration. (He lovedย Tetrisย because it was fundamentally creativeโa game about building and figuring
out how to make pieces fit.) With each of the gameโs levels, you assembled widgets that had more pieces and greater complexity, and you had less and less time to accomplish the assemblies. At various times in the game, a text bubble came up, asking if you wanted to exchange points for information about the factory and the kind of products it produced. The game warned that if you received information about the factory, it would result in a minor reduction of your high score. The player had the option to skip as much or as little of this information as they wanted.
As was the procedure, Sadie distributed the 3.25-inch disks at the class before which she was to present, so that the group could play her game over the next week. By way of description, she said, โWell, um, my game is calledย Solution. It was inspired by my grandmother. You guys can play it, and Iโm sure youโll tell me what you think.โ
Sadie got an email from Hannah Levin at the end of the weekend.ย Dear Sadie, I played your โgame,โ and I honestly donโt know what to say. It is disgusting and offensive, and you are a sick person. Iโm ccโing Dov on this email. Iโm not sure if I will be able to attend class, because Iโm too disturbed. This class is no longer a safe space for me.โHannah
Sadie smiled when she read this email. She took her time crafting a reply:ย Dear Hannah, Iโm not entirely sorry that you were disturbed by my game. The game is meant to be disturbing, and as I mentioned in class, it was inspired by my grandmother.
Hannah replied,ย Fuck you, Sadie.
Dov replied a couple of hours later, just to Sadie:ย Sadie, Havenโt played yet. Looking forward, Dov.
Dov called Sadie the next day. โSo, we both know Hannah Levin is an impossible idiot, right?โ
Dov had spent the last hour on the phone with Hannah, who wanted Dov to report Sadie to MITโs Committee on Discipline. Hannah felt thatย Solutionย violated the student code of conduct, which prohibited hate speech. โI think I talked her off the ledge,โ Dov said. โShe is an incredibly tedious person. Who has time for people like this? But congratulations, Sadie Green, your game offended her deeply.โ
โThatโs crazy,โ Sadie said.
โI guess she didnโt like being told she was a Nazi,โ Dov said. โYou played the game?โ
โOf course,โ Dov said. โI had to.โ โDid you win?โ
โEveryone wins,โ Dov said. โThatโs the genius of it, right?โ
โEveryone loses,โ Sadie said. โThe gameโs about being complicit.โ
Genius.ย Dov had saidย genius.
The idea ofย Solutionย was that if you asked questions and didnโt keep mindlessly building widgets, your score would be lower, but you would find out you were working in a factory that supplied machine parts to the Third Reich. Once you had this information, you could potentially slow your output. You could make the bare number of parts required not to be detected by the Reich, or you could stop producing parts entirely. The player who did not ask questions, the Good German, would blithely get the highest score possible, but in the end, theyโd find out what their factory was doing. Fraktur-style script blazed across the screen:ย Congratulations, Nazi! You have helped lead the Third Reich to Victory! You are a true Master of Efficiency.ย Cue MIDI Wagner. The idea ofย Solutionย was that if you won the game on points, you lost it morally.
โListen, I loved the game. I thought it was hilarious.โ โHilarious?โ Sadie had meant it to be soul crushing, disturbing.
โMy sense of humor is very dark,โ Dov said. โScrew it. Do you want to get coffee?โ
They went to a coffee place in Harvard Square, near Dovโs apartment. Sadie hadnโt known if the meeting would be about Hannahโs complaint, but in fact, they didnโt speak of her. Sadie told him how much she lovedย Dead Sea,ย and she was able to ask him quite technical questions about rendering light with the Ulysses engine. Dov answered her questions and told her about designingย Dead Sea,ย and how it had been inspired by his fear of drowning. Sadie spoke of her grandmother, growing up in Los Angeles, her sisterโs illness. They discussed their favorite games, as children and now. Dov spoke to her as if they were colleagues, and this was thrilling for Sadie.
She didnโt care if she got called in front of the Committee on Discipline for makingย Solution. For this moment, with someone like Dov, it was worth it.
Dov reached across the table and wiped a bit of coffee foam from her
lip.
โI think Iโm in serious trouble,โ Dov said. โBecause of Hannah?โ Sadie said.
โWhoโs Hannah?โ Dov said. โOh, right.ย Her.ย I think Iโm in trouble
because I want you to come back to my apartment, and I know I shouldnโt do that.โ
โWhy shouldnโt you?โ Sadie said. โIโd like to see where you live.โ
It was the first adult relationship Sadie had ever had, though he was also very much her teacher. But as her lover, he was a much better teacher than when heโd just been her teacher. She learned so much from him. It was like having seminar all the time. He encouraged her to improveย Solution. He showed her techniques he had for building game engines. โNever use someone elseโs engine, if you can help it,โ Dov warned. โYou cede too much power to them.โ She loved playing games with him, and having sex with him, and telling her ideas to him. She loved him.
She didnโt find out he was married until about four months in, as her sophomore year was ending. He said he needed to tell her something before this got any more serious. They had been planning for Sadie to spend the summer in his apartment.
He said that his wife was back in Israel. They were separated. Thatโs why heโd come to MIT. They both needed a break from the marriage.
โSo, she knows about me?โ Sadie asked.
โNot in so many words, but she knows about the possibility of someone like you,โ Dov said. โDonโt worry. Thereโs nothing shady about it.โ
And yet, Sadie did feel shady about it. She did not entirely believe Dov, and Sadie felt as if she had been tricked into behaving amorally. She had inadvertently ended up having an affair with a married man and even though she hadnโt known that at the beginning, she knew it now. And maybe, if she were honest with herself, she had known. Maybe she had
been like the player inย Solution. Maybe she hadnโt asked the right or enough questions because she hadnโt wanted to know the answers.
Still, she spent the summer with Dov. She loved him and was, at this point, a bit addicted to being with him. She did an internship at Cellar Door Games in Boston and she never told anyone at the company who her boyfriend was. Among game designers, Dov was famous, and she didnโt want it to get back to Dovโs wife. She was so busy concealing (and having) the affair with Dov that she didnโt feel like she made much of an impression at Cellar Door. She didnโt feel creative, and she was always the first one to leave.
It perhaps goes without saying that Sadie hadnโt only been protecting Dov when she didnโt reveal to her colleagues at Cellar Door who her boyfriend was. She had also been protecting herself. There were even fewer women in professional games than there were at MIT, and Sadie didnโt want to hobble herself before sheโd begun her career. It was unfair, but attractive young women who had reputations for sleeping with powerful men acquired professional baggage. They sometimes found they had a difficult time being taken seriously when they moved on from those men. She did not want her unofficial rรฉsumรฉ in gaming to begin with the words โDov Mizrahโs teenage mistress.โ As much in love as she was with Dov, Sadie was already imagining a future that didnโt have him in it.
In the fall of her junior year, she took Artificial Intelligence, and Hannah Levin, who she had not seen since Dovโs seminar, was in the same breakout recitation session as her. โI hope there arenโt any hard feelings,โ Sadie said at the end of class. โI never intended to offend you.โ
โPlease. The only reason you make a game like that is to offend,โ Hannah replied. โI didnโt pursue it becauseย your boyfriendย talked me out of it and I didnโt want it to come back and bite me in the ass someday.โ
โHe wasnโt my boyfriend when I was in the class,โ Sadie said, but Hannah was already walking out the door.
Sadie hadnโt worked on a game of her own since sheโd been with Dov, though she did occasionally help him with his. It was easier, in some ways, to work with and for Dov than it was to do her own work. Her work seemed
basic and uninteresting compared to the kind of work Dov was doing. Her workย wasย basic and uninteresting. She had just turned twenty. Everyoneโs work is basic and uninteresting at twenty. But being around Dov made her feel impatient with her twenty-year-old brain and the quality of its ideas.
She had been with Dov ten months when she ran into Sam in the train station. She saw him long before he saw her. There he was: his coat too big over his boyish frame, his gait lurching but determined, his eyes focused aheadโshe was quite sure he would never look back and notice her, and she was glad of it. He was unchanged, pure. He had not done the things she had done. Compared to him, she felt aged and withered, and she thought, if they spoke, he would be able to sense her decay. But for whatever reason, he turned back. And when he called her name, she kept walking.
But then, he called out one more time, โSADIE MIRANDA GREEN, YOU HAVE DIED OF DYSENTERY!โ
Sam could be ignored, but the childish shared reference could not be. It was an invitation to play.
She turned.
โ
Before returning to Israel for the winter break, Dov had warned Sadie that he wouldnโt be in contact much. โFamily things,โ he said. โYou know how it is.โ Sadie said she was cool, though even as she said it, she wasnโt sure if sheย wasย cool. She knew she had no choice but to be cool. And cool girls definitely didnโt ask their lovers if they were planning to see their supposedly estranged wives over winter break. If she wasnโt cool, Dov might end the relationship, and Sadie couldnโt bear that. She had come to depend on Dov. She realized, in retrospect, that the one and a half years sheโd spent at MIT before she met Dov had been incredibly lonely. She hadnโt made any real friends. And to go from having no friends to having Dov as your friend was an intense experience. He was like a bright, warm light over everything in her life. She felt lit up, turned on. There was no one better to talk to about games. There was no one better to run ideas by. Yes,
she loved him, but she also liked him. She liked herself when she was with him.
Recently, she had suspected he was losing interest in her. So, she had attempted to make herself more interesting. She had tried to dress better, and sheโd gotten a haircut and she bought lacy underwear. She had read a book about wine, so she could be knowledgeable at dinner, the way she imagined an older lover would be. He once said, in passing, that it was amazing how little American Jews knew about Israel, and she read a book about the founding of Israel, so sheโd be conversant. But it didnโt seem to matter.
She sometimes felt as if he was trying to find fault with her. If Sadie spent the day reading a novel, heโd say, โWhen I was your age, I was constantly programming.โ Or if Sadie was too slow to complete a task Dov had assigned to her, he would say, โYouโre brilliant, but youโre lazy.โ In addition to working on Dovโs games, Sadie had a full course load. If Sadie mentioned this to Dov, he would say, โNever ever ever complain.โ Or heโd say, โThis is why I donโt work with students.โ If she told him about a game she admired that he didnโt think much of, he would tell her the reasons the game was terrible. And that didnโt just go for gamesโit was movies, books, and art, too. It got to the point where she would never outright say her opinion of anything. She trained herself to begin conversations, โWhat did you think, Dov?โ
And so sheโd be cool, because thatโs what mistresses were.ย Mistress,ย Sadie thought. Sadie laughed a bit to herself, thinking this was what it was like to play someone elseโs game: to have the illusion of choice, without actual choice.
โWhy does the brilliant one laugh so very ruefully?โ Dov asked. โNo reason. Call me when you get back,โ she said.
Sadie was moody and quiet the entire time she was in California for the holidays. She felt flu-ish, permanently jet-lagged, worn out. She spent most of the holidays sleeping in her childhood bed, under faded rose-print sheets, reading the dog-eared paperbacks of her youth. โWhatโs wrong with you?โ
Alice asked. โEveryoneโs worried.โ Alice was in her first year of medical school at UCLA.
โIโm fine,โ Sadie said. โI think I might have caught something on the plane.โ
โWell, donโt get me sick. I canโt afford it.โ Alice refused to lose even one more day of her life to malady.
Sadie didnโt feel like she could tell anyone in her family about Dov, even Alice or perhaps, especially Alice. Alice, like their grandmother, had a strong distaste for lifeโs inevitable gray areas.
Alice studied Sadie. She put her hand on her forehead and then she looked into Sadieโs eyes. โYou donโt feel hot, but I donโt think youย areย fine,โ Alice said.
Sadie changed the subject. โYouโll never guess who I ran into in Harvard Square.โ
In the end, Alice had been the one who told Sam about Sadieโs community service project. Alice always claimed that jealousy hadnโt been a motivator, and Sadie came to believe that it hadnโt been. But it was no secret that Alice had never liked the idea of Sadie doing community service at the hospital, and Alice had been disgusted when Sadie received the community service award from the temple.
About three months before Sadieโs Bat Mitzvah, Alice had run into Sam at the hospital. Alice had been there for a routine follow-up blood test
โshe had been in remission for about a year; Sam had been there for yet another surgery revision on his foot. They did not know each other well, and what Alice did know of Sam, she did not particularly like. She found Sadieโs relationship with Sam to be strange. Part of this was Sadieโs fault. When Alice expressed interest in meeting her new friend, Sadie had claimed that Sam wasnโt really her friend. She had emphasized the volunteerism aspects of the relationship and had described Sam as โpretty pathetic.โ There was a part of Sadie that hadnโt wanted Alice toย knowย Sam, to offer her opinions about him as candidly as Alice offered opinions of Sadieโs other friends and classmates. Alice was clever, but she had the kind of cleverness that verged on the unkind, and this had only gotten worse in
the years since she had been diagnosed with leukemia. Sadie didnโt want Sam viewed through her sisterโs acute and often unforgiving lens.
And so, when Alice saw Sam at the hospital, Aliceโs first instinct was to ignore him.
โYouโre Sadieโs sister, right?โ Sam said. โIโm Sam.โ โI know who you are,โ Alice said.
One of Samโs many doctors, a pediatric orthopedist, spotted the two kids together and mistook Alice for Sadie, who was always at the hospital. โHi, Sam! Hi, Sadie!โ
โDr. Tybalt,โ Sam said, โthis isnโt Sadie; itโs her sister, Alice.โ โOf course!โ the doctor said. โYou two do look alike.โ
โYes,โ Alice said. โBut Iโm two years older, and my hair is straighter. But the easiest way to tell my sister from me is that I donโt have a timesheet with me.โ
The conversation ended when the nurse called Aliceโs name. They were ready to take her blood.
โSee you around, Sam,โ Alice called.
Sam called Sadie at home that night. โI ran into your sister at the hospital,โ Sam reported.
โYeah, Alice was there,โ Sadie said. โSorry, I was going to try to go, but I had Bat Mitzvah class. Guess what game Iโm looking at right now?โ
โWhat?โ
โKingโs Quest IV. I got Bubbe to take me to Babbageโs, and it was on the shelf a whole month early. I screamed when I saw it. Sam, the graphics are so much better than the last one. Theyโre maybe better thanย Zeldaย even.โ
โYou said youโd wait for me to start.โ
โI didnโt really start. I installed it, thatโs all. Listen, the musicโs gotten better, too.โ
Sadie held the phone up to the computer so that he could hear the MIDI track.
โItโs not coming through very well,โ Sam said. โSadie, Alice said this weird thingโฆโ
โIgnore her, thatโs just Alice. Sheโs THE RUDEST PERSON I KNOW.โ Sadie yelled this loud enough for Alice to overhear. โDo you think if your foot isnโt hurting too much and youโre out of the hospital, Dong Hyun can drive you over to my house on Sunday so we can play throughย KQIV? If Dong Hyun drives you, Iโm pretty sure I can get my dad to drive you back.โ
โI donโt know. I think Iโll be here at least a week, maybe longer, this time.โ
โThatโs cool. Maybe I can bring the disks and weโll install it onโโ โSadie, she said this thing about you having a timesheet, or something
like that.โ
Sadie paused for a second. Though she had known this day would come, she had not prepared what she would say.
โSadie?โ
โItโs not a big thing,โ Sadie said. โItโs this form I get filled out when Iโm at the hospital. I think everyone has them.โ
โSure,โ Sam said. โRightโฆBut my grandparents donโt have them.โ โOh, thatโs weird. Maybe they do have them, and you never noticed?
Or maybeโฆMaybeย itโs so kids can visit other kids at the hospital.โ โThat makes sense.โ
โFor security,โ Sadie improvised. โSharynโs calling me to dinner. Can I call you back?โ Sadie did not call him back. Five minutes before nine, the latest time he was allowed to call her house, he phoned her again. For a moment, she considered telling her dad to say she wasnโt home.
โBut Sadie, Alice called it a timesheet,โ Sam said.
โSure, itโs also a timesheet. It says how many hours I was at the hospital. Why are you fixating on this? Did you ask Dong Hyun about this weekend?โ
โBut why would you need to know that?โ
โIโฆโ Sadie said. โTo keep track of things, I guess.โ Long pause. โAre you some sort of a candy striper?โ
โIf I was a candy striper, Iโd have to wear that dress, and Iโd never wear that dress.โ
โOther than the dress?โ
โSamson, youโre being incredibly tedious. Can we talk about something else?โ
โWas I some sort of community service project to you?โ Sam asked. โNo, Sam.โ
โWere we friends, or did you just feel bad for me, or was I a homework assignment, or what, Sadie? What was it? I need to know.โ
โFriends. How can you think otherwise? Youโre my best friend.โ Sadie was near tears.
โI donโt believe you,โ Sam said. โYouย were never my friend. Youโre some rich asshole volunteer from Beverly Hills, and Iโm a mentally ill poor kid, with a screwed-up leg. Well, I donโt require your patronage anymore.โ
โSam, itโs hard to explain, but it had nothing to do with you. The form was a game to me. IโฆWell, I guess I liked seeing the hours add up.โ She suddenly had an insight that she thought Sam would respond to. โI was going for the high score. I got up to six hundred nine, but I think itโs more thanโโ
โYouโre a liar and a really bad person andโฆโ None of this seemed strong enough. โYouโre aโฆaโฆโ He searched his mind for the worst word he had ever heard. โCunt,โ he whispered. He had never said that word before, and the word felt exotic, as if he were speaking a foreign language.
โWhat?โ Sadie said.
Sam knew โcuntโ to be a Rubicon. He had once overheard his motherโs boyfriend call her this word during an argument, and Anna had transformed from a woman into an obelisk. After that night, he had never seen this boyfriend again, and so he knew those four letters possessed profound, magical properties. โCuntโ could make a person disappear from your life forever, and he decided that indeed, this was what he wanted: to forget he had ever met Sadie Green and that he had ever been so pathetic and cretinous as to imagineย sheย was his friend. โYouโre aย cunt,โ he repeated. โI never want to see you again.โ Sam hung up the phone.
Sadie sat on her rose-print comforter, holding the telephone by her burning cheek. โCuntโ wasnโt Samโs typical diction, and when he said it, his
reedy voice had sounded comical to Sadie. Her impulse had been to laugh. She was not popular at her school, but she was a sturdy, weatherproof individual, and most insults didnโt feel like anything. Ugly, annoying, nerd, bitch, stuck-up, whatever. But Samโs words, she felt. The phone began to chirp adamantly, but she could not bring herself to hang it up. She wasnโt even entirely sure what a cunt was. She only knew that she had hurt Sam, and she probably was a cunt.
The next day, Sadieโs father drove Sadie to the hospital. She went to the desk, and the nurse went to get Sam, but he refused to see her. โIโm sorry, Sadie,โ the nurse said. โHeโs in a mood.โ Sadie sat in the waiting area and waited until her mother would pick her up two hours later. She wrote Sam a note, using a couple lines of BASIC, the rudimentary programming language she and Sam were both learning:
10 READY
20 FOR X = 1 to 100
30 PRINT โIโM SORRY, SAM ACHILLES MASURโ
40 NEXT X
50 PRINT โPLEASE PLEASE PLEASE FORGIVE ME. LOVE, YOUR FRIEND SADIE MIRANDA GREENโ
60 NEXT X
70 PRINT โDO YOU FORGIVE ME?โ
80 NEXT X
90 PRINT โY OR Nโ
100 NEXT X
110 LET A = GET CHAR ()
120 IF A = โYโ OR A = โNโ THEN GOTO 130
130 IF A = โNโ THEN 20
140 IF A = โYโ THEN 150
150 END PROGRAM
She folded the note in half and wroteย READMEย on the outside of the paper. If he put the program in a computer, the screen would fill up withย IโM
SORRY,ย SAMs. If he accepted her apology, the program ended. But if he didnโt accept her apology, the program would repeat until he did.
The nurse brought the note to Samโs room, then came back several minutes later: Sam had refused the note. And that night, when Sadie inputted the program into her own computer, she realized sheโd made a syntactical error anyway.
A week later, it was Fredaโs turn to drive Sadie to the hospital. Sadie did not want to confess to her grandmother what had happened. She did not want to admit that Freda had been right. She let Freda drive her all the way to Childrenโs Hospital, but when they arrived there, Sadie did not get out of the car.
โWhat is it, mine Sadie?โ Freda asked.
โI messed up,โ Sadie said miserably. โIโm a terrible person.โ She worried that Freda would yell at her, say I told you so, insist that Sadie go in and try to apologize to Sam, which Sadie knew would be pointless. Adults always thought they could fix childrenโs problems.
Freda simply nodded and took Sadie in her arms. โOh, my love, this must be a very great loss.โ She got on her enormous cell phone, and she canceled her afternoon, and she took Sadie to lunch at her favorite restaurant, a divey Italian place in Beverly Hills, where all the waiters flirted with Freda. They ordered chicken parmigiana, Sadieโs favorite, and ice cream sundaes. The only mention Freda made of the whole situation was when she was paying the bill. โThere are people like you and like me. We have bad things happen to us, and we survive them. We are sturdy. But with people like your friend, you must be exceptionally gentle, or they may break.โ
โWhat have I ever survived, Bubbe?โ
โYour sisterโs cancer. You were very strong during that, even if your mother and father didnโt mention it as much as they should have. But I noticed, and I am proud of you.โ
Sadie felt embarrassed. โThatโs nothing like what you survived.โ
โIt is no easy matter being the little sister, this I know. And I am also proud of you for befriending that boy. Even if things ended badly, it was a
good thing you did for him and for yourself. That boy was utterly friendless, injured, alone. You were not a perfect friend, but you were his friend, and he needed a friend.โ
โYou told me what would happen.โ
โMeh,โ Freda said. โBubbe-meise. An old womanโs guess.โ โThe thing is, Iโll really miss him.โ Sadie held back tears. โMaybe youโll see him again.โ
โI donโt think so. He hates me now, Bubbe.โ
โAlways remember, mine Sadie: life is very long, unless it is not.โ Sadie knew this to be a tautology, but it also happened to be true.
Dov did not call when he returned to Cambridge. The day of his scheduled arrival had come and gone, and it was almost the middle of January, and classes were about to begin. She hadnโt wanted to call him, and she thought it would be rude to go over to his apartment. She decided to send him an email, which she revised extensively. In the end, the revisions did not lead to a sparkling result:ย Hi Dov, Started playing Chrono Trigger. Some interesting elements there.
He didnโt reply for an entire day:ย Iโve already played it. We should talk, though. Do you want to come over tonight?
Sadie knew she was dressing for her funeral, so she wore black: dress, tights, Doc Martens. She wanted to look sexy. She wanted him to feel bad about what he would be missing, but she didnโt want to be obvious about it. She took the train to Harvard Square, and when she arrived, she found that the Magic Eye advertisement was still up, though lightly graffiti-covered and peeling on the sides. The rest of the world had apparently lost interest in it since Christmas. She decided to delay her arrival to Dovโs place by looking at it again:ย Walk up close, and back away. Let your eyes relax.
She went to the magic place, and she felt her mind go clear. She told herself that no matter what Dov said, she wouldnโt argue, cry, or complain.
When she arrived at Dovโs apartment, she didnโt let herself in, even though she had the key. She rang the bell, and he came down to get her. He kissed her on the cheek, and he started to help her off with her coat. But she didnโt want to take off her coat. She wanted to have the armor of the cashmere wool blend Freda had bought her at Fileneโs Basement in the fall of her freshman year. At the time, Sadie had worried that the coat was too bulky, but Freda had advised, โWinter will be colder than you think, mine Sadie. This I promise you.โ
โLet me have it,โ Sadie said. She looked him in the eye and she crossed her arms over her breasts.ย Iโm brave,ย she thought.
โBatia and I are going to try to make it work,โ Dov said. โIโm so sorry.โ He was taking a leave from MIT, packing upโsuddenly, she became aware of the boxesโand subletting his apartment; he would need the key. He was going back to Israel to work onย Dead Sea II.
Sadie would not cry. โWhen I didnโt hear from you, I thought it was something like that,โ she said in an easy, practiced voice.ย Be cool,ย she thought. Her brain furiously ran through all the reasons toย be cool. She might want a recommendation letter from him some day, if she decided to go to grad school. She might want to work at a company that he worked for. She might want to design a game with him. She might end up on a panel with him, or he might be the judge for a gaming award. Sadie, like Sam, had a gift for imagining herself in the future. She saw a future in which she would not be Dovโs lover, but she still might be his colleague, his employee, his friend. If she was cool, this time wonโt have been a waste.ย Life is very long,ย she thought,ย unless it is not.
โYouโre being very good about this,โ Dov said. โItโs making me feel awful. I think Iโd prefer if you screamed and yelled.โ
Sadie shrugged. โI knew you were married.โย Had she?ย Yes, she had known even if she had tried to pretend to herself and to Dov that she hadnโt. She had seen his biography on a nascent gaming website, long before she had taken the class. She had looked him up on the internet after sheโd playedย Dead Seaย the summer before her sophomore year. A wife had been mentioned, as had a son. They didnโt have names, and so they werenโt
characters to her, but that didnโt mean they didnโt exist. He had never told her about them himself, and so she rationalized her involvement with him by thinking,ย Until he tells me, itโs not my business.ย โItโs my fault,โ she said.
โCome here,โ he said.
Sadie shook her head. She didnโt want him to touch her. โPlease, Dov.โ
Now that Dov knew Sadie wouldnโt make things difficult for him, she could see his eyes soften. She could see them fill with love and regret for her. Sadie wanted to remember Dovโs face like this. She began to edge toward the door.
โSadie, you donโt have to go. Let me order some Thai for us. A colleague sent me a press copy of the new Hideo Kojima. It wonโt be out here for at least a year, maybe longer.โ
โMetal Gear III?โ
โTheyโre not calling itย Metal Gear III. Theyโre calling itย Metal Gear Solid. Kojima is disappointed with the sales of the previousย Metal Gears in the States, so he doesnโt want it to be a sequel.โ
โBut those games were great,โ Sadie said.
โHeโs being smart actually, if he thinks he has a hit on his hands,โ Dov said. โItโs not only being a good programmer or a good designer, Sadie. You have to be a marketeer and a showman. Youโll learn that eventually.โ
Though she was not in the mood to be taught, Sadie found herself taking off her coat.
โI like the dress,โ Dov said.
She had forgotten she was wearing a dress, and now she felt sorry for the Sadie she had been an hour ago who had decided to objectify herself by wearing a dress. She sat down at Dovโs desk. He loaded the game, and then he handed her the controller.
Metal Gear Solidย was a stealth game, which meant it was strategically advantageous to avoid being seen more than it was to engage someone in combat. The player spent a great deal of the game boredโhiding and waiting. Sadie found the relative boredom ofย Metal Gear Solidย comforting. As Sadie made her character crouch and hide behind boxes or walls or doorways, she realizedย stealthย would be a good strategy for her, in this
particular moment. She would be here, in this room with Dov, but she would not provoke him or engage him unless she absolutely had to.
Sadie had reached a part inย Metal Gear Solidย where the player character was spying on a female non-player character exercising in her underwear. The NPCโs name was Meryl Silverburgh, which also struck Sadie as ridiculous.
โCome on,โ Sadie said. โMeryl fricking Silverburgh in her underwear.โ โMaybe Kojimaโs into Jewesses?โ
Sadie wondered if most gamers would be turned on by this. She often had to put herself into a male point of view to even understand a game at all. As Dov was fond of saying to her, โYou arenโt just a gamer when you play anymore. Youโre a builder of worlds, and if youโre a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.โ Sadie the gamer found this scene sexist and strange. At the same time, Sadie the world builder accepted that the game was made by one of the most creative minds in gaming. And in those days, girls like Sadie were conditioned to ignore the sexist generally, not just in gamingโit wasnโtย coolย to point such things out. If you wanted to play with the boys, they couldnโt be afraid of saying things around you. If someone said the sound effect in your game sounded like a queef, it was your job to laugh. But on this evening, Sadie wasnโt in the mood to laugh.
โI donโt want to play a game thatโs a collection of some guyโs fetishes,โ Sadie said.
โDude, Sadie, you described ninety-nine percent of all games. But the boobs are a bit much, Iโll give you that. How does she not topple over?โ Dov said. โKojimaโs brilliant, though.โ
โYes,โ Sadie said, wedging her character into an air vent.
The Thai food arrived. Dov made conversation as if it were a normal night, and not their last supper. She didnโt have much of an appetite. She drank a bit of the wine he poured herโshe would never be much of a drinkerโand she felt light-headed, distantly nauseous, but not drunk. She
felt too light-headed to make any of the clever comments about wine sheโd learned.
โYou look beautiful,โ Dov said. He leaned across the table and he kissed her, and she felt too tired to insist that if he was breaking up with her, the least he could do was let her go without a final fuck. Because she was cool, but she wasnโt sure she wasย that cool. But it was hard for Sadie to talk without being angry or sad, and sheโd come this far without being either of those things.
โDov,โ she said. She wanted to say no. But her mouth didnโt make the words, and in the end, she decided, what was the difference? She had had sex with him many times before. And she had liked having sex with Dov.
He took off her tights and her dress and her underwear, and he ran his hand up and down her body, in an appraising way, like a farmer inspecting land he was about to sell. โI am going to miss you,โ he said. โI am going to miss this.โ She imagined she was not in her body, but back in the world ofย Metal Gear Solid. The character you play inย Metal Gear Solidย is called Solid Snake, whose main antagonist is Liquid Snake, who is constructed from the same genetic material as you. The profundity of this struck Sadie in this momentโyes, what greater enemy does one have than oneself? And wasnโt she to blame for all of this more than Dov? He had said it would be trouble if she came to his apartment, and still she had gone. If someone tells you there will be trouble, believe them.
When the cab arrived, he walked her down to the street. โFriends?โ he said.
โOf course,โ Sadie said. She handed him his key, without waiting for him to ask for it.
He hugged her, deposited her in the cab, and closed the door.
As the cab headed down Massachusetts Avenue, she felt hot in her winter coat and like she couldnโt breathe, so she asked the driver if she could roll down the window. From the window, she could see the water tower of the New England Confectionery Companyโs factory, which had recently been painted to resemble a roll of Necco wafers, those barely flavored, pastel-colored, vaguely religious-looking chalky disks. As they
approached the factory, the air increasingly smelled of sugar, and the scent made Sadie nostalgic for a candy she had never even tasted.