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Chapter no 2

Tomorrow, and Tomorrow, and Tomorrow

On the day Sadie first met Sam, she had been banished from her older sister Aliceโ€™s hospital room. Alice was moody in the way of thirteen-year-olds, but she was also moody in the way of people who might be dying of cancer. Their mother, Sharyn, said that Alice should be given a great deal of latitude, that the dual storm fronts of puberty and illness were a lot for one body to grapple with.ย A great deal of latitudeย meant Sadie should go into the waiting area until Alice was no longer angry with her.

Sadie was not entirely sure what she had done to provoke Alice this time. She had shown Alice a picture inย Teenย magazine of a girl in a red beret and said something to the effect ofย You would look good in this hat.ย Sadie barely remembered what she had said, but whatever it was, Alice hadnโ€™t taken it well, screaming absurdly,ย No one wears hats like that in Los Angeles! This is why you donโ€™t have any friends, Sadie Green!ย Alice had gone into the bathroom and started crying, which sounded like choking, because her nose was congested and her throat was coated in sores. Sharyn, who had been sleeping in the bedside chair, told Alice to calm down, that she would make herself sick.ย Iโ€™m already sick,ย Alice said. At this point, Sadie started crying, tooโ€”she knew she didnโ€™t have any friends, but it was still mean of Alice to point it out. Sharyn told Sadie to go to the waiting area.

โ€œItโ€™s not fair,โ€ Sadie had said to her mother. โ€œI didnโ€™tย doย anything. Sheโ€™s being completely unreasonable.โ€

โ€œIt isnโ€™t fair,โ€ Sharyn agreed.

In exile, Sadie tried to puzzle out what had happenedโ€”she honestly had thought Aliceย wouldย look good in a red hat. But upon reflection, she determined that, by mentioning the hat, Alice must have thought Sadie was

saying something about Aliceโ€™s hair, which had grown thin from the chemotherapy. And if thatโ€™s what Alice thought, Sadie felt sorry that she had ever mentioned the stupid hat in the first place. She went to knock on Aliceโ€™s hospital door to apologize. Through the glass panel on her window, Sharyn mouthed, โ€œCome back later. Alice is sleeping.โ€

Around lunchtime, Sadie felt hungry and, thus, somewhat less sorry for Alice and sorrier for herself. It was irritating the way Alice acted like an asshole and Sadie was the one who was punished. As Sadie had repeatedly been told, Alice was sick, but she was not dying. Aliceโ€™s variety of leukemia had a particularly high remission rate. She had been responding well to treatment, and sheโ€™d probably even be able to start high school, on schedule, in the fall. Alice would only have to be in the hospital for two nights this time, and it was only out of, according to her mother, โ€œan abundance of caution.โ€ Sadie liked the phrase โ€œan abundance of caution.โ€ It reminded her of a murder of crows, a flock of seagulls, a pack of wolves. She imagined that โ€œcautionโ€ was a creature of some kindโ€”maybe, a cross between a Saint Bernard and an elephant. A large, intelligent, friendly animal that could be counted on to defend the Green sisters from threats, existential and otherwise.

A nurse, noticing the unattended, conspicuously healthy eleven-year- old in the waiting room, gave Sadie a vanilla pudding cup. He recognized Sadie as one of the many neglected siblings of sick kids and suggested that she might like to use the game room. There was a Nintendo console, he promised, which was rarely used on weekday afternoons. Sadie and Alice already had a Nintendo, but Sadie had nothing else to do for the next five hours until Sharyn could drive her back home. It was summer, and she had already finished readingย The Phantom Tollboothย for the second time, which was the only book sheโ€™d brought with her that day. If Alice hadnโ€™t gotten pissed off, the day would have been filled with their usual activities: watching their favorite morning game shows,ย Press That Button!ย andย The Price Is Right;ย readingย Seventeenย magazine and giving each other personality quizzes; playingย Oregon Trailย or any of the other educational games that had come preloaded on the twenty-pound laptop computer Alice

had been given to do her makeup school work; and the myriad casual ways the girls had always found to pass time together. Sadie might not have many friends, but sheโ€™d never felt that she needed them: Alice was ne plus ultra. No one was cleverer, more daring, more beautiful, more athletic, more hilarious, more fill-in-the-adjective-of-your-choice than Alice. Even though they insisted Alice would recover, Sadie often found herself imagining a world that didnโ€™t have Alice in it. A world that lacked shared jokes and music and sweaters and par-baked brownies and sister skin casually against sister skin, under the blankets, in the darkness, and most of all, lacking Alice, the keeper of the innermost secrets and shames of Sadieโ€™s innocent heart. There was no one Sadie loved more than Alice, not her parents, not her grandmother. The world sans Alice was bleak, like a grainy photograph of Neil Armstrong on the moon, and it kept the eleven-year-old up late at night. It would be a relief to escape into the world of Nintendo for a while.

But the game room was not empty. A boy was playingย Super Mario Bros. Sadie determined he was a sick kid, and not a sibling or a visitor like herself: he was wearing pajamas in the middle of the day, a pair of crutches rested on the floor beside his chair, and his left foot was surrounded by a medieval-looking cage-like contraption. She estimated the boy was her age, eleven, or a little older. He had tangled curly black hair, a puggish nose, glasses, a cartoonishly round head. In Sadieโ€™s art class at school, she had been taught to draw by breaking things down into basic shapes. To depict this boy, she would have needed mainly circles.

She sat on the floor next to him and watched him play. He was skilled

โ€”at the end of the level, he could make Mario land at the top of the flagpole, something Sadie had never mastered. Although Sadie liked to be the player, there was a pleasure to watching someone who was a dexterous playerโ€”it was like watching a dance. He never looked over at her. Indeed, he didnโ€™t seem to notice she was there. He cleared the first boss battle, and the words BUT OUR PRINCESS IS IN ANOTHER CASTLE appeared on the screen. Without looking over at her, he said, โ€œYou want to play the rest of this life?โ€

Sadie shook her head. โ€œNo. Youโ€™re doing really well. I can wait until youโ€™re dead.โ€

The boy nodded. He continued to play, and Sadie continued to watch. โ€œBefore. I shouldnโ€™t have said that,โ€ Sadie apologized. โ€œI mean, in case

you are actually dying. This being a childrenโ€™s hospital.โ€

The boy, piloting Mario, climbed up a vine that led to a cloudy, coin- filled area. โ€œThis being the world, everyoneโ€™s dying,โ€ he said.

โ€œTrue,โ€ Sadie said.

โ€œBut Iโ€™m not currently dying.โ€ โ€œThatโ€™s good.โ€

โ€œAre you dying?โ€ the boy asked. โ€œNo,โ€ Sadie said. โ€œNot currently.โ€ โ€œWhatโ€™s wrong with you, then?โ€ โ€œItโ€™s my sister. Sheโ€™s sick.โ€ โ€œWhatโ€™s wrong with her?โ€

โ€œDysentery.โ€ Sadie didnโ€™t feel like invoking cancer, the destroyer of natural conversation.

The boy looked at Sadie as if he were going to ask a follow-up question. But instead, he handed the controller to her. โ€œHere. My thumbs are tired anyway.โ€

Sadie acquitted herself well through the level, powering up Mario and adding another life.

โ€œYouโ€™re not that bad,โ€ the boy said.

โ€œWe have a Nintendo at home, but Iโ€™m only allowed to play it an hour a week,โ€ Sadie said. โ€œBut no one pays attention to me anymore, since my sister Al got sickโ€ฆโ€

โ€œDysentery,โ€ the boy filled in.

โ€œYeah. I was supposed to go to Space Camp in Florida this summer, but my parents decided I should stay home to keep Al company.โ€ Sadie ground pounded a Goomba, one of the mushroom-like creatures that were abundant in Super Mario. โ€œI feel bad for the Goombas.โ€

โ€œTheyโ€™re just henchmen,โ€ the boy said.

โ€œBut it feels like theyโ€™ve gotten mixed up in something that has nothing to do with them.โ€

โ€œThatโ€™s the life of a henchman. Go down that pipe,โ€ the boy instructed. โ€œThereโ€™s a bunch of coins down there.โ€

โ€œI know! Iโ€™m getting to it,โ€ Sadie said. โ€œAl seems annoyed with me most of the time, so I donโ€™t know why I couldnโ€™t go to Space Camp. It would have been my first time at overnight camp and my first time flying alone on a plane. It was only going to be for two weeks anyway.โ€ Sadie was nearing the end of the level. โ€œWhatโ€™s the secret to landing high on the flagpole?โ€

โ€œHold down the run button as long as you can, then crouch down and jump just before youโ€™re about to fall,โ€ the boy said.

Sadie/Mario landed on the top of the flagpole. โ€œHey, it worked. Iโ€™m Sadie, by the way.โ€

โ€œSam.โ€

โ€œYour turn.โ€ She returned the controller to him. โ€œWhatโ€™s wrong with you?โ€ she asked.

โ€œI was in a car accident,โ€ Sam said. โ€œMy foot is broken in twenty-seven places.โ€

โ€œThatโ€™s a lot of places,โ€ Sadie said. โ€œAre you exaggerating, or is that the number?โ€

โ€œItโ€™s the number. Iโ€™m very particular about numbers.โ€ โ€œMe too.โ€

โ€œBut sometimes the number goes up slightly because they have to break other parts of it to reset it,โ€ Sam said. โ€œThey might have to cut it off. I canโ€™t stand on it at all. Iโ€™ve already had three surgeries and itโ€™s not even a foot. Itโ€™s a flesh bag, with bone chips in it.โ€

โ€œSounds delicious,โ€ Sadie said. โ€œSorry, if that was gross. Your description made me think of potato chips. We skip a lot of meals since my sister got sick, and I donโ€™t think anyone would even notice if I starved to death. All Iโ€™ve had today is a pudding cup.โ€

โ€œYouโ€™re weird, Sadie,โ€ Sam said, with interest in his voice.

โ€œI know,โ€ Sadie said. โ€œI really hope they donโ€™t have to amputate your foot, Sam. My sister has cancer, by the way.โ€

โ€œI thought she had dysentery.โ€

โ€œWell, the cancer treatment gives her dysentery. The dysentery thingโ€™s kind of a joke between us. Do you know that computer gameย Oregon Trail?โ€

โ€œPossibly.โ€ Sam avoided a direct admission of ignorance.

โ€œItโ€™s probably in the computer lab at your school. Itโ€™s, maybe, my favorite game, even though itโ€™s a little boring. Itโ€™s about these people in the 1800s, and theyโ€™re trying to get from the East Coast to the West Coast, in a wagon, with a couple of oxen, and the goal is to make it so everyone in your party doesnโ€™t die. You have to feed them enough, not go too fast, buy the right supplies, stuff like that. But sometimes, someone, or even you, still dies, like of a rattlesnake bite, or starvation, orโ€”โ€

โ€œDysentery.โ€

โ€œYes! Exactly. And this always makes me and Al laugh.โ€ โ€œWhatย isย dysentery?โ€ Sam asked.

โ€œItโ€™s diarrhea,โ€ Sadie whispered. โ€œWe didnโ€™t know at first either.โ€

Sam laughed, but just as abruptly, he stopped laughing. โ€œIโ€™m still laughing,โ€ he said. โ€œBut it hurts when I laugh.โ€

โ€œI promise not to say anything funny ever again, then,โ€ Sadie said, in an odd, emotionless voice.

โ€œStop! That voice is going to make me laugh even more. What are you even trying to be?โ€

โ€œA robot.โ€

โ€œA robot sounds like this.โ€ Sam did his impression of a robot, which cracked them up all over again.

โ€œYouโ€™re not supposed to laugh!โ€ Sadie said.

โ€œYouโ€™re not supposed toย make meย laugh. Do people truly die of dysentery?โ€ Sam asked.

โ€œIn the olden days, I guess they did.โ€

โ€œDo you think they put it on peopleโ€™s tombstones?โ€

โ€œI donโ€™t think they put cause of death on tombstones, Sam.โ€

โ€œAt the Haunted Mansion at Disneyland, they do. I kind of hope I die of dysentery now. Shall we switch to playingย Duck Hunt?โ€

Sadie nodded.

โ€œYouโ€™ll have to set up the guns. Theyโ€™re right up there.โ€ Sadie retrieved the light guns and plugged them into the console. She let Sam shoot first.

โ€œYouโ€™re fantastically good,โ€ she said. โ€œDo you have a Nintendo at home?โ€

โ€œNo,โ€ Sam said, โ€œbut my grandfather has aย Donkey Kongย machine in his restaurant. He lets me play as much as I want for free. And the thing about games is, if you get good at one game, you can be good at any game. Thatโ€™s what I think. Theyโ€™re all hand-eye coordination and observing patterns.โ€

โ€œI agree. Andย what? Your grandfather owns aย Donkey Kongย machine?

That is so cool! I love those old machines. What kind of restaurant is it?โ€ โ€œItโ€™s a pizza place,โ€ Sam said.

โ€œWhat?ย I love pizza! Itโ€™s my favorite food on earth. Can you eat all the pizza you want for free?โ€

Sam nodded while expertly annihilating two ducks.

โ€œThatโ€™s, like, my dream. Youโ€™re living my actual dream. You have to let me go with you, Sam. Whatโ€™s the name of the restaurant? Maybe Iโ€™ve already been to it.โ€

โ€œDong and Bongโ€™s New York Style House of Pizza. Dong and Bong are my grandparentsโ€™ names. Itโ€™s not even funny in Korean. Itโ€™s like being called Jack and Jill,โ€ Sam said. โ€œThe restaurant is on Wilshire in K-town.โ€

โ€œWhatโ€™s K-town?โ€

โ€œLady, are you even from Los Angeles? K-town is Koreatown. How do you not know that?โ€ Sam said. โ€œEveryone knows K-town.โ€

โ€œI know what Koreatown is. I didnโ€™t know people called it K-town.โ€ โ€œWhere do you live anyway?โ€ Sam asked.

โ€œThe flats.โ€

โ€œWhat are the flats?โ€

โ€œItโ€™s the flat part of Beverly Hills,โ€ Sadie said. โ€œItโ€™s pretty close to K- town. See, you didnโ€™t know what the flats were! People in L.A. only ever

know about the part of town that they live in.โ€ โ€œI guess youโ€™re right.โ€

For the rest of the afternoon, Sam and Sadie chatted amiably while slaughtering several generations of virtual ducks. โ€œWhat did the ducks ever do to us?โ€ Sadie commented.

โ€œMaybe weโ€™re shooting them for digital food. The digital usses will starve without the virtual ducks.โ€

โ€œStill, I feel bad for the ducks.โ€

โ€œYou feel bad for the Goombas. You basically feel bad for everyone,โ€ Sam said.

โ€œI do,โ€ Sadie said. โ€œI also feel bad for the bison inย Oregon Trail.โ€ โ€œWhy?โ€ Sam asked.

Sadieโ€™s mother poked her head into the game room: Alice had something she wanted to tell Sadie, which was code for Sadie having been forgiven. โ€œIโ€™ll tell you next time,โ€ Sadie said to Sam, though she didnโ€™t know if there would ever be a next time.

โ€œSee you around,โ€ Sam said.

โ€œWhoโ€™s your little friend?โ€ Sharyn asked as they were leaving.

โ€œSome boy.โ€ Sadie looked back at Sam, who had already returned his attention to the game. โ€œHe was nice.โ€

On the way to Aliceโ€™s room, Sadie thanked the nurse who had told her to use the game room. The nurse smiled at Sadieโ€™s motherโ€”manners were honestly somewhat rare in kids these days. โ€œWas it empty like I said?โ€

โ€œNo, a boy was in there. Samโ€ฆโ€ She didnโ€™t know his last name yet. โ€œYou met Sam?โ€ The nurseโ€™s sudden interest made Sadie wonder if she

had broken a secret hospital rule by occupying the game room when a sick kid had wanted to use it. There were so many rules since Alice had gotten cancer.

โ€œYes,โ€ Sadie tried to explain. โ€œWe talked and played Nintendo. He didnโ€™t seem to mind that I was there.โ€

โ€œSam, with the curly hair and glasses. That Sam?โ€ Sadie nodded.

The nurse asked to speak to Sharyn alone, and Sharyn told Sadie to go on ahead to Alice.

When Sadie opened the door to Aliceโ€™s room, she felt uneasy. โ€œI think Iโ€™m in trouble,โ€ she announced.

โ€œWhat did you do now?โ€ Alice said. Sadie explained her theoretical crime. โ€œTheyย toldย you to use it,โ€ Alice reasoned, โ€œso, you canโ€™t have done anything wrong.โ€

Sadie sat on Aliceโ€™s bed, and Alice started braiding her hair.

โ€œI bet thatโ€™s not even why the nurse wanted to speak to Mom,โ€ Alice continued. โ€œIt could have been about me. Which nurse was it?โ€

โ€œI donโ€™t know.โ€

โ€œDonโ€™t worry, kid. If it turns out youย areย in trouble, cry and say your sister has cancer.โ€

โ€œSorry about the whole hat thing,โ€ Sadie said.

โ€œWhat hat thing? Oh, right. My fault. I donโ€™t know whatโ€™s wrong with me.โ€

โ€œLeukemia, probably,โ€ Sadie said.

โ€œDysentery,โ€ย Alice corrected.

By the time they were on the drive back home, Sharyn had still not mentioned the game room, and Sadie was reasonably confident that the incident had been forgotten. They were listening to an NPR story about the centenary of the Statue of Liberty, and Sadie was thinking how awful it would be if the Statue of Liberty were an actual woman. How strange it would be to have people inside you. The people would feel like invaders, like a disease, like head lice or cancer. The thought disturbed her, and Sadie was relieved when her mother turned off the radio. โ€œYou know that boy you were talking to today?โ€

Here it is,ย Sadie thought. โ€œYes,โ€ Sadie said quietly. She noted that they were passing through K-town and she tried to spot Dong and Bongโ€™s New York Style House of Pizza. โ€œIโ€™m not in trouble, am I?โ€

โ€œNo. Why would you be in trouble?โ€

Because lately, Sadie was almost always in trouble. It was impossible to be eleven, with a sick sister, and for people to find your conduct beyond

reproach. She was always saying the wrong thing, or being too loud, or demanding too much (time, love, food), even though she had not demanded more than what had been freely given before. โ€œNo reason.โ€

โ€œThe nurse told me he was in a horrific car accident,โ€ Sharyn continued. โ€œHe hasnโ€™t said more than two words to anyone in the six weeks since he was injured. Heโ€™s been in terrible pain, and heโ€™ll probably have to be in and out of the hospital for a very long time. It was a big deal that he talked to you.โ€

โ€œReally? Sam seemed pretty normal to me.โ€

โ€œTheyโ€™ve been trying everything to make him open up. Therapists, friends, family. What did you two talk about?โ€

โ€œI donโ€™t know. Nothing much.โ€ She tried to remember their conversation. โ€œGames, I guess?โ€

โ€œWell, this is entirely up to you,โ€ Sharyn said. โ€œBut the nurse wondered if you might come back tomorrow to talk to Sam again.โ€ Before Sadie had time to respond, Sharyn added, โ€œI know you have to do community service for your Bat Mitzvah next year, and Iโ€™m sure this would probably count.โ€

To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt. It is the human equivalent of the dog rolling on its backโ€”I know you wonโ€™t hurt me, even though you can. It is the dog putting its mouth around your hand and never biting down. To play requires trust and love. Many years later, as Sam would controversially say in an interview with the gaming websiteย Kotaku,ย โ€œThere is no more intimate act than play, even s*x.โ€ The internet responded: no one who had had good s*x would ever say that, and there must be something seriously wrong with Sam.

Sadie went to the hospital the next day, and the next day, and the next day, and then whatever days Sam was well enough to play but sick enough to be in the hospital. They would become great playmates. They competed sometimes, but they took their greatest pleasure from copiloting a single player character, passing a keyboard or a controller back and forth between them while discussing the ways they could ease this virtual personโ€™s journey through an inevitably perilous game world. While they gamed, they told

each other the stories of their relatively short lives. Eventually, Sadie knew everything about Sam, and Sam, about Sadie. They thought they did, at least. She taught him the programming sheโ€™d picked up at school (BASIC, a little Pascal) and he expanded her drawing technique beyond circles and squares (crosshatching, perspective, chiaroscuro). Even at twelve, he was an excellent draftsman.

Since the accident, Sam had begun making intricate, M. C. Escherโ€“ style mazes. His psychologist encouraged him, believing that mazes could help Sam deal with his significant physical and emotional pain. She interpreted the mazes as a hopeful indication that Sam was plotting a way beyond his current situation. But the doctor was wrong. Samโ€™s mazes were always for Sadie. He would slip one into her pocket before she left. โ€œI made this for you,โ€ heโ€™d say. โ€œItโ€™s nothing much. Bring it back next time so I can see the solution.โ€

Sam would later tell people that these mazes were his first attempts at writing games. โ€œA maze,โ€ he would say, โ€œis a video game distilled to its purest form.โ€ Maybe so, but this was revisionist and self-aggrandizing. The mazes were for Sadie. To design a game is to imagine the person who will eventually play it.

At the end of each visit, Sadie would stealthily present a timesheet to one of the nurses to sign. Most friendships cannot be quantified, but the form provided a log of the exact number of hours Sadie had spent being friends with Sam.

It was several months into Sam and Sadieโ€™s friendship when Sadieโ€™s grandmother, Freda, first broached the subject of whether Sadie was truly doing community service or not. Freda Green often chauffeured Sadie to the hospital to see Sam. She drove a red, American-made convertible, with the top down if weather permitted (in Los Angeles, it usually did) and a silk printed scarf in her hair. She was barely five feet, only an inch taller than the eleven-year-old Sadie, but she was always dressed impeccably in the bespoke clothes she bought in Paris once a year: crisp white blouses, soft gray wool pants, bouclรฉ or cashmere sweaters. She was never without her hexagonal weapon of a leather handbag, her scarlet lipstick, her delicate

gold wristwatch, her tuberose-scented perfume, her pearls. Sadie thought she was the most stylish woman in the world. In addition to being Sadieโ€™s grandmother, Freda was also a Los Angeles real estate tycoon, with a reputation for being terrifying and unfailingly scrupulous in business negotiations.

โ€œMine Sadie,โ€ she said as they drove from the west to the east. โ€œYou know I am overjoyed to drive you to the hospital.โ€

โ€œThanks, Bubbe. I appreciate it.โ€

โ€œBut, I think, based on what you have told me, that the boy might be more of a friend.โ€

The waterlogged community service form had been sticking out of her math book, and Sadie tucked it inside. โ€œIt was Momโ€™s idea,โ€ Sadie defended herself. โ€œThe nurses and doctors say Iโ€™m helping. Last week, his grandfather gave me a hugย andย a slice of mushroom pizza. I donโ€™t see whatโ€™s wrong with it.โ€

โ€œYes, but the boy doesnโ€™t know about the arrangement, am I right?โ€ โ€œNo,โ€ Sadie said. โ€œIt never came up.โ€

โ€œAnd do you think there might be a reason you havenโ€™t brought it up?โ€ โ€œWhen Iโ€™m with Sam, weโ€™re busy,โ€ Sadie said lamely.

โ€œDarling, it may come out later, and it could hurt your friendโ€™s feelings, if he thinks he is a charity to you, and not a genuine friendship.โ€

โ€œCanโ€™t something be both?โ€ Sadie said.

โ€œFriendship is friendship, and charity is charity,โ€ Freda said. โ€œYou know very well that I was in Germany as a child, and you have heard the stories, so I wonโ€™t tell them to you again. But I can tell you that the people who give you charity are never your friends. It is not possible to receive charityย fromย a friend.โ€

โ€œI hadnโ€™t thought of it that way,โ€ Sadie said.

Freda stroked Sadieโ€™s hand. โ€œMine Sadie. This life is filled with inescapable moral compromises. We should do what we can to avoid the easy ones.โ€

Sadie knew that Freda was right. Still, she continued to present the timesheet for signature. She liked the ritual of it, and she liked the praise

she receivedโ€”from the nurses and sometimes the doctors, but also from her parents and the people at her temple. There was even a minor pleasure to filling out the log itself. It was a game to her, and she didnโ€™t think the game had much to do with Sam himself. It wasnโ€™t a deception, per se. She wasnโ€™t hiding the fact of her community service from Sam, but the longer it went on, the less she felt that she could ever tell him. She knew that the presence of the timesheet made it seem as if she had an ulterior motive, though the truth was obvious to her: Sadie Green liked being praised, and Sam Masur was the best friend she had ever had.

Sadieโ€™s community service project went on for fourteen months. Predictably, it ended the day Sam discovered its existence. Their friendship amounted to 609 hours, plus the 4 hours of the first day, which had not been part of the tally. A Bat Mitzvah at Temple Beth El required only 20 hours of community service, and Sadie was given an award by the fine women of Hadassah for her exceptional record of good works.

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