The key in Branfordโs hand was made of shining gold, encrusted with green jewels.
Branford found the key first.ย A dull roar in his ears, Jameson turned back. On his way out of the cave, he didnโt even bother feeling his way along the wall. He moved quickly, without a single safeguard in place to keep himself from falling.
Jamesonย hatedย losing.
He passed Katharine near the entrance but didnโt say a word to her. Bursting back into the sunlight, Jameson wondered how long Branford had been in the cave. Minutes, definitely. But how many?
How much did he beat us here by?
Given his uncleโs familiarity with the manor and the estate, Branford wouldnโt have had to work to find his way out of the house, wouldnโt have had to search for a way out to the edge or down the cliffs.
Had he even decoded Rohanโs verbal clue? Or had he just assumed that of course there would be a key in one of the caves? Was that particular cave known as the smugglersโ cave?
Had he played there with Jamesonโs father as a child?
No.ย Jameson wasnโt going to go down that rabbit holeโor any rabbit hole other than figuring out where the hell the remaining two keys were.
Katharine and Branford are here. What about Zella?
What if she had already found one? What if the Game was already lost?
No.ย Jameson refused to give into that line of thinking.ย If Rohan
suspected how easily Branford would find the smugglersโ cave key, then it wonโt be the one that opens the prize box.
But it might be the one that opens my secret.
โJameson?โ
Averyโs voice pulled him back to the present. Neither Katharine nor Branford had yet exited the cave.ย Unless thereโs another way in and out.ย Yet another piece of information that Branford would have had from growing up here that Jameson didnโt.
โThe odds are stacked.โ Jameson said that like a fact, not a complaint. โBranford knows this place. He got to the key first. And KatharineโI donโt know who exactly she is, or how far her connection to this family goes back, but Iโd guess pretty damn far.โ
Jameson would have bet everything he had that this wasnโt her first trip to Vantage. Sheโd clearly known Branford since he was a child.
Since my father and uncles were children.ย Thinking about Ian was a distraction right nowโand if there was one thing that Jameson was certain of, it was that he couldnโt afford a distraction.
Couldnโt afford to lose another key.
โWeโll head back up.โ Averyโs voice was steady. โThere are still two more keys out there, and given that four out of the five of us ended up at the caves first, I doubt this key isย theย key.โ
Her mind had a habit of mirroring his own, and that meant that she knew as well as he did: The next key wasย theirs. It had to be.
They went back the way they came. And the entire time, Jameson was running through everything that Rohan had said before the start of the Game. The Factotum hadnโt just intimated that heโd given them enough information to findย aย key; heโd suggested that they had what they needed toย win.
What were his exact words?ย Jameson could practically hear the old man quizzing him. Hawthorne games were won and lost based on attention to detail. Fortunes were made and lost based on the same.
Jameson summoned an image of Rohan talking and played back the
words heโd saidโexactly.ย If thatโs your way of asking if Iโve made it easy for you all, Rohan had told Zella,ย I have not. No rest for the wicked, my dear. But it would hardly be sporting if I hadnโt given you everything you needed to win.
Jameson watched where he was going, made sure that his foot never slipped. Avery was ahead of him, and he watched her climb, willing his mind to see what others might miss.
No rest for the wickedโฆ
It would hardly be sportingโฆ
Rohanโs use of the termย smuggleย hadnโt been accidental. He hadnโtย accidentallyย left that book. What were the chances that every other turn of phrase heโd used had been intentional, too?
Think back further.ย Jameson kept climbing up that cliff. Seventy feet off the ground. A hundred. No margin for error.
He went back over Rohanโs every statement, starting at the top.
Hidden somewhere on this estate are three keys. The manor, the grounds
โtheyโre all fair play. There are also three boxes. The Game is simple. Find the keys. Open the boxes. Two of the three contain secrets. Two of yours, as a matter of fact.
Jameson didnโt dwell on that. One foot after the other, a hundred twenty feet up.
So, two boxes with secrets. In the third, youโll find something much more valuable. Tell me what you find in the third box, and youโll win the mark.
It was called a mark. Not a chip. Not a token. Aย mark. And why was aย markย necessary at all? It had already been established at that point that they all knew the stakes they were playing for.
Leave the manor and the grounds in the condition in which you found them. Dig up the yard, and youโd best fill the holes. Anything broken must be mended. Leave no stone unturned but smuggle nothing out.
The stone and the turningโthat could have referred to the statue. But what if it didnโt?
Two hundred feet up.
Likewise, you may do no damage to your fellow players. They, like the house and the grounds, will be left in the condition in which you found them. Violence of any kind will be met with immediate expulsion from the Game.
That seemed straightforward. The only words that even remotely jumped out to Jameson wereย conditionย andย damage.
Were they looking for something damaged?
Something for which the condition mattered a great deal?ย Art. Antiques.
Two hundred thirty feet up.
You have twenty-four hours, beginning at the top of the hour. After that, the prize will be considered forfeit.
โThe top of the hour.โ Jameson wondered how many clocks there were in the manor.
Two hundred seventy feet up.
If thatโs your way of asking if Iโve made it easy for you all, I have not.ย Jameson was retreading old ground now, and he and Avery had almost finished the climb.ย No rest for the wicked, my dear. But it would hardly be sporting if I hadnโt given you everything you needed to win.
Jameson reached the top of the cliff and stepped onto solid ground.ย The Game starts when you hear the bells. Until then, I suggest you all let the wheels turn a bit and acquaint yourself with the competition.
โYouโre thinking,โ Avery commented, stepping back into her dress. โYouโre in deep.โ
Deep in his own mind, deep in the weeds of the Game.
Jameson zipped her dress for her, but this time, he didnโt linger on the task. โIโm going back through everything that Rohan said. There are certain phrases that stick out.โ
โSmuggle nothing out?โ Avery suggested wryly.
โThat would be one,โ Jameson agreed, a low buzz building beneath his skin. โBut not the only one.โ
โNo rest for the wicked.โย That was the one Avery went for first.ย โNo stone unturned.โย She paused. โIt reminds me of the first clue in my very first Hawthorne game. The idioms in your letters, remember?โ
Jameson gave her a look. Of course he remembered. He remembered everything about those early days. โTechnically,โ he said, โthat wasnโt your first Hawthorne game. The keys,โ he reminded her. They were a Hawthorne tradition.ย โNo rest for the wicked. No stone unturned. Let the wheels turn a bit. Dig up the yard. Fill the holes. Anything broken must be mended. The mark.โ
The possibilities and combinations twisted and turned in Jamesonโs
mind.
The gate to the stone garden was still open. The moment Jameson stepped through, the moment he looked out upon the thousands and thousands of stones that paved the ground, he saw it.
โLeave noโฆโ he started to say.
โโฆ stone unturned,โ Avery finished. For a moment, they just stood there, staring out at this massive haystack, contemplating the possibility of one very small needle.
โThere are probably a ton of stones in the manor, too,โ Avery commented. โThe walls of the room we started in were stone.โ
Jamesonโs hand came to rest on the cast-iron lock. It had been unlocked when theyโd gotten here. He turned it around, and there, on the back, he found a message.
HINT: GO BACK TO THE START.