The rest of my school day passed quickly until my final class, Latin.โ
Most students took a foreign language they might actually be able to use someday, like Mandarin, or Hindi, or Spanish. Iโd decided to take Latin because James Halliday had taken Latin. Heโd also occasionally used Latin words and phrases in his early adventure games. Unfortunately, even with the limitless possibilities of the OASIS at her disposal, my Latin teacher, Ms. Rank, still had a hard time making her lessons interesting. And today she was reviewing a bunch of verbs Iโd already memorized, so I found my attention drifting almost immediately.
While a class was in session, the simulation prevented students from accessing any data or programs that werenโt authorized by their teacher, to prevent kids from watching movies, playing games, or chatting with each other instead of paying attention to the lesson. Luckily, during my junior year, Iโd discovered a bug in the schoolโs online library software, and by exploiting it, I could access any book in the schoolโs online library, including Anorakโs Almanac. So whenever I got bored (like right now) I would pull it up in a window on my display and read over my favorite passages to pass the time.
Over the past five years, the Almanac had become my bible. Like most books nowadays, it was only available in electronic format. But Iโd wanted to be able to read the Almanac night or day, even during one of the stacksโ frequent power outages, so Iโd fixed up an old discarded laser printer and used it to print out a hard copy. I put it in an old three-ring binder that I kept in my backpack and studied until I knew every word by heart.
The Almanac contained thousands of references to Hallidayโs favorite books, TV shows, movies, songs, graphic novels, and videogames. Most of these items were over forty years old, and so free digital copies of them
could be downloaded from the OASIS. If there was something I needed that wasnโt legally available for free, I could almost always get it by using Guntorrent, a file-sharing program used by gunters around the world.
When it came to my research, I never took any shortcuts. Over the past five years, Iโd worked my way down the entire recommended gunter reading list. Douglas Adams. Kurt Vonnegut. Neal Stephenson. Richard K. Morgan. Stephen King. Orson Scott Card. Terry Pratchett. Terry Brooks. Bester, Bradbury, Haldeman, Heinlein, Tolkien, Vance, Gibson, Gaiman, Sterling, Moorcock, Scalzi, Zelazny. I read every novel by every single one of Hallidayโs favorite authors.
And I didnโt stop there.
I also watched every single film he referenced in the Almanac. If it was one of Hallidayโs favorites, like WarGames, Ghostbusters, Real Genius, Better Off Dead, or Revenge of the Nerds, I rewatched it until I knew every scene by heart.
I devoured each of what Halliday referred to as โThe Holy Trilogiesโ: Star Wars (original and prequel trilogies, in that order), Lord of the Rings, The Matrix, Mad Max, Back to the Future, and Indiana Jones. (Halliday once said that he preferred to pretend the other Indiana Jones films, from Kingdom of the Crystal Skull onward, didnโt exist. I tended to agree.)
I also absorbed the complete filmographies of each of his favorite directors. Cameron, Gilliam, Jackson, Fincher, Kubrick, Lucas, Spielberg, Del Toro, Tarantino. And, of course, Kevin Smith.
I spent three months studying every John Hughes teen movie and memorizing all the key lines of dialogue.
Only the meek get pinched. The bold survive. You could say I covered all the bases.
I studied Monty Python. And not just Holy Grail, either. Every single one of their films, albums, and books, and every episode of the original BBC series. (Including those two โlostโ episodes they did for German television.)
I wasnโt going to cut any corners.
I wasnโt going to miss something obvious. Somewhere along the way, I started to go overboard. I may, in fact, have started to go a little insane.
I watched every episode of The Greatest American Hero, Airwolf, The A-Team, Knight Rider, Misfits of Science, and The Muppet Show.
What about The Simpsons, you ask?
I knew more about Springfield than I knew about my own city.
Star Trek? Oh, I did my homework. TOS, TNG, DS9. Even Voyager and Enterprise. I watched them all in chronological order. The movies, too. Phasers locked on target.
I gave myself a crash course in โ80s Saturday-morning cartoons.
I learned the name of every last goddamn Gobot and Transformer.
Land of the Lost, Thundarr the Barbarian, He-Man, Schoolhouse Rock!,
G.I. JoeโI knew them all. Because knowing is half the battle. Who was my friend, when things got rough? H.R. Pufnstuf. Japan? Did I cover Japan?
Yes. Yes indeed. Anime and live-action. Godzilla, Gamera, Star Blazers, The Space Giants, and G-Force. Go, Speed Racer, Go.
I wasnโt some dilettante. I wasnโt screwing around.
I memorized every last Bill Hicks stand-up routine. Music? Well, covering all the music wasnโt easy.
It took some time.
The โ80s was a long decade (ten whole years), and Halliday didnโt seem to have had very discerning taste. He listened to everything. So I did too. Pop, rock, new wave, punk, heavy metal. From the Police to Journey to
R.E.M. to the Clash. I tackled it all.
I burned through the entire They Might Be Giants discography in under two weeks. Devo took a little longer.
I watched a lot of YouTube videos of cute geeky girls playing โ80s cover tunes on ukuleles. Technically, this wasnโt part of my research, but I had a serious cute-geeky-girls-playing-ukuleles fetish that I can neither explain nor defend.
I memorized lyrics. Silly lyrics, by bands with names like Van Halen, Bon Jovi, Def Leppard, and Pink Floyd.
I kept at it.
I burned the midnight oil.
Did you know that Midnight Oil was an Australian band, with a 1987 hit titled โBeds Are Burningโ?
I was obsessed. I wouldnโt quit. My grades suffered. I didnโt care.
I read every issue of every comic book title Halliday had ever collected. I wasnโt going to have anyone questioning my commitment.
Especially when it came to the videogames.
Videogames were my area of expertise. My double-weapon specialization.
My dream Jeopardy! category.
I downloaded every game mentioned or referenced in the Almanac, from Akalabeth to Zaxxon. I played each title until I had mastered it, then moved on to the next one.
Youโd be amazed how much research you can get done when you have no life whatsoever. Twelve hours a day, seven days a week, is a lot of study time.
I worked my way through every videogame genre and platform. Classic arcade coin-ops, home computer, console, and handheld. Text-based adventures, first-person shooters, third-person RPGs. Ancient 8-, 16-, and 32-bit classics written in the previous century. The harder a game was to beat, the more I enjoyed it. And as I played these ancient digital relics, night after night, year after year, I discovered I had a talent for them. I could master most action titles in a few hours, and there wasnโt an adventure or role-playing game I couldnโt solve. I never needed any walkthroughs or cheat codes. Everything just clicked. And I was even better at the old arcade games. When I was in the zone on a high-speed classic like Defender, I felt like a hawk in flight, or the way I thought a shark must feel as it cruises the ocean floor. For the first time, I knew what it was to be a natural at something. To have a gift.
But it wasnโt my research into old movies, comics, or videogames that had yielded my first real clue. That had come while I was studying the history of old pen-and-paper role-playing games.
Reprinted on the first page of Anorakโs Almanac were the four rhyming lines of verse Halliday had recited in the Invitation video.
Three hidden keys open three secret gates kherein the errant will be tested for worthy traits
And those with the skill to survive these straits kill reach The End where the prize awaits
At first, this seemed to be the only direct reference to the contest in the entire almanac. But then, buried among all those rambling journal entries
and essays on pop culture, I discovered a hidden message.
Scattered throughout the text of the Almanac were a series of marked letters. Each of these letters had a tiny, nearly invisible โnotchโ cut into its outline. Iโd first noticed these notches the year after Halliday died. I was reading my hard copy of the Almanac at the time, and so at first I thought the notches were nothing but tiny printing imperfections, perhaps due to the paper or the ancient printer Iโd used to print out the Almanac. But when I checked the electronic version of the book available on Hallidayโs website, I found the same notches on the exact same letters. And if you zoomed in on one of those letters, the notches stood out as plain as day.
Halliday had put them there. Heโd marked these letters for a reason.
There turned out to be one hundred and twelve of these notched letters scattered throughout the book. By writing them down in the order they appeared, I discovered that they spelled something. I nearly died of excitement as I wrote it down in my grail diary:
The Copper Key awaits explorers In a tomb filled with horrors But you have much to learn
If you hope to earn
A place among the high scorers
Other gunters had also discovered this hidden message, of course, but they were all wise enough to keep it to themselves. For a while, anyway. About six months after I discovered the hidden message, this loudmouth MIT freshman found it too. His name was Steven Pendergast, and he decided to get his fifteen minutes of fame by sharing his โdiscoveryโ with the media. The newsfeeds broadcast interviews with this moron for a month, even though he didnโt have the first clue about the messageโs meaning. After that, going public with a clue became known as โpulling a Pendergast.โ
Once the message became public knowledge, gunters nicknamed it โthe Limerick.โ The entire world had known about it for almost four years now, but no one seemed to understand its true meaning, and the Copper Key still had yet to be found.
I knew Halliday had frequently used similar riddles in many of his early adventure games, and each of those riddles had made sense in the context of
its game. So I devoted an entire section of my grail diary to deciphering the Limerick, line by line.
The Copper Key awaits explorers
This line seemed pretty straightforward. No hidden meaning that I could detect.
In a tomb filled with horrors.
This line was trickier. Taken at face value, it seemed to say that the key was hidden in a tomb somewhere, one filled with horrifying stuff. But then, during the course of my research, I discovered an old Dungeons & Dragons supplement called Tomb of Horrors, which had been published in 1978. From the moment I saw the title, I was certain the second line of the Limerick was a reference to it. Halliday and Morrow had played Advanced Dungeons & Dragons all through high school, along with several other pen-and-paper role-playing games, like GURPS, Champions, Car Wars, and Rolemaster.
Tomb of Horrors was a thin booklet called a โmodule.โ It contained detailed maps and room-by-room descriptions of an underground labyrinth infested with undead monsters. D&D players could explore the labyrinth with their characters as the dungeon master read from the module and guided them through the story it contained, describing everything they saw and encountered along the way.
As I learned more about how these early role-playing games worked, I realized that a D&D module was the primitive equivalent of a quest in the OASIS. And D&D characters were just like avatars. In a way, these old role-playing games had been the first virtual-reality simulations, created long before computers were powerful enough to do the job. In those days, if you wanted to escape to another world, you had to create it yourself, using your brain, some paper, pencils, dice, and a few rule books. This realization kind of blew my mind. It changed my whole perspective on the Hunt for Hallidayโs Easter egg. From then on, I began to think of the Hunt as an elaborate D&D module. And Halliday was obviously the dungeon master, even if he was now controlling the game from beyond the grave.
I found a digital copy of the sixty-seven-year-old Tomb of Horrors module buried deep in an ancient FTP archive. As I studied it, I began to develop a theory: Somewhere in the OASIS, Halliday had re-created the Tomb of Horrors, and heโd hidden the Copper Key inside it.
I spent the next few months studying the module and memorizing all of its maps and room descriptions, in anticipation of the day I would finally figure out where it was located. But that was the rub: The Limerick didnโt appear to give any hint as to where Halliday had hidden the damn thing. The only clue seemed to be โyou have much to learn if you hope to earn a place among the high scorers.โ
I recited those words over and over in my head until I wanted to howl in frustration. Much to learn. Yeah, OK, fine. I have much to learn about what?
There were literally thousands of worlds in the OASIS, and Halliday could have hidden his re-creation of the Tomb of Horrors on any one of them. Searching every planet, one by one, would take forever. Even if Iโd had the means to do so.
A planet named Gygax in Sector Two seemed like the obvious place to start looking. Halliday had coded the planet himself, and heโd named it after Gary Gygax, one of the creators of Dungeons & Dragons and the author of the original Tomb of Horrors module. According to Gunterpedia (a gunter wiki), the planet Gygax was covered with re-creations of old D&D modules, but Tomb of Horrors was not one of them. There didnโt appear to be a re-creation of the tomb on any of the other D&D-themed worlds in the OASIS either. Gunters had turned all of those planets upside down and scoured every square inch of their surfaces. Had a re-creation of the Tomb of Horrors been hidden on one of them, it would have been found and logged long ago.
So the tomb had to be hidden somewhere else. And I didnโt have the first clue where. But I told myself that if I just kept at it and continued doing research, Iโd eventually learn what I needed to know to figure out the tombโs hiding place. In fact, that was probably what Halliday meant by โyou have much to learn if you hope to earn a place among the high scorers.โ
If any other gunters out there shared my interpretation of the Limerick, so far theyโd been smart enough to keep quiet about it. Iโd never seen any posts about the Tomb of Horrors on any gunter message boards. I realized, of course, that this might be because my theory about the old D&D module was completely lame and totally off base.
So Iโd continued to watch and read and listen and study, preparing for the day when I finally stumbled across the clue that would lead me to the
Copper Key.
And then it finally happened. Right while I was sitting there daydreaming in Latin class.