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Legendary (Caraval, #2): Epilogue

Legendary (Caraval, #2)

In fairy tales, sixteen was always the age when girls either learned they had magical powers, were truly princesses in disguise, or were cursed and needed a handsome prince to help them break the dark enchantment. Tella didn’t know what would await her during her seventeenth year, but whatever it was, it would be more spectacular than any of those things.

With all the sorrow of Elantine’s Day, she’d nearly forgotten her birthday. Yet she’d magically woken at midnight, at the very first moment.

Her heart was still a little heavy, but she’d decided carrying it around would only make her stronger.

Two nights before, when she’d taken her mother’s place in that card, Tella had feared that was her true ending. But she was too young for endings. Her adventures were only beginning. They would be bigger than promises, and brighter than constellations. By the end of them, Tella would be the legendary one.

Legend would regret leaving her on those steps without so much as a good-bye.

Or perhaps he already did regret it.…

Tella quietly sat up in bed. The room was dark, full of night and shadows, and yet Tella saw the gift as clear as if it were daylight. A single red rose with a flawless white stem sat on the table beside her bed. Beneath it a silver envelope managed to shine, because, of course, everything about Legend shone in the dark.

Tella took the card and crept out of the bed toward the window.

She was still furious with him. She was going to make him regret walking away from her. But her heart seemed to have forgotten that. It tripped and skipped and beat out an unwieldy rhythm as she opened the note he’d left for her.

It smelled like him, of ink and secrets and wicked magic. His writing was all thick, dark strokes. As she read she refused to smile, but something like hope began to grow in her heart.

 

Donatella,

I believe it’s your birthday. I also believe we have unfinished business; I still owe you a prize for winning Caraval. Find me whenever you wish to collect.

I’ll be waiting.

—Legend

 

GLOSSARY OF FATES AND TERMS‌

DECK OF DESTINY: A method of fortune-telling. Decks of Destiny contain thirty-two cards, comprised of a court of sixteen immortals, eight places, and eight objects.

THE FATES: According to the myths, the Fates pictured inside Decks of Destiny were once magical, corporeal beings. They supposedly ruled a quarter of the world centuries ago until they mysteriously vanished.

The Greater Fates

The Murdered King The Undead Queen The Prince of Hearts The Maiden Death The Fallen Star

Mistress Luck The Assassin The Poisoner

The Lesser Fates

Jester Mad

The Lady Prisoner Priestess, Priestess Her Handmaidens

The Unwed Bride Chaos

The Pregnant Maid The Apothic

The Fated Objects

The Shattered Crown Her Majesty’s Gown The Blank Card

The Bleeding Throne The Aracle

Map of All

The Unbitten Fruit Reverie Key

Fated Places

Tower Lost Phantasy Orchard The Menagerie

The Immortal Library Castle Midnight

The Imaginarium

The Vanished Market Fire Undying

LUCKLESS COINS: Coins with the magic ability to track a person’s whereabouts. When the Fates still reigned on Earth, if one became fixated on a human, they would slip a luckless coin into their purse or pocket so they could follow them wherever they went. The coins were considered to be bad omens.

ALCARA: The ancient city from where the Fates ruled, now known as the Meridian Empire’s capital city of Valenda.

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