In fairy tales, sixteen was always the age when girls either learned they had magical powers, were truly princesses in disguise, or were cursed and needed a handsome prince to help them break the dark enchantment. Tella didnโt know what would await her during her seventeenth year, but whatever it was, it would be more spectacular than any of those things.
With all the sorrow of Elantineโs Day, sheโd nearly forgotten her birthday. Yet sheโd magically woken at midnight, at the very first moment.
Her heart was still a little heavy, but sheโd decided carrying it around would only make her stronger.
Two nights before, when sheโd taken her motherโs place in that card, Tella had feared that was her true ending. But she was too young for endings. Her adventures were only beginning. They would be bigger than promises, and brighter than constellations. By the end of them, Tella would be the legendary one.
Legend would regret leaving her on those steps without so much as a good-bye.
Or perhaps he already did regret it.โฆ
Tella quietly sat up in bed. The room was dark, full of night and shadows, and yet Tella saw the gift as clear as if it were daylight. A single red rose with a flawless white stem sat on the table beside her bed. Beneath it a silver envelope managed to shine, because, of course, everything about Legend shone in the dark.
Tella took the card and crept out of the bed toward the window.
She was still furious with him. She was going to make him regret walking away from her. But her heart seemed to have forgotten that. It tripped and skipped and beat out an unwieldy rhythm as she opened the note heโd left for her.
It smelled like him, of ink and secrets and wicked magic. His writing was all thick, dark strokes. As she read she refused to smile, but something like hope began to grow in her heart.
Donatella,
I believe itโs your birthday. I also believe we have unfinished business; I still owe you a prize for winning Caraval. Find me whenever you wish to collect.
Iโll be waiting.
โLegend
GLOSSARY OF FATES AND TERMSโ
DECK OF DESTINY:ย A method of fortune-telling. Decks of Destiny contain thirty-two cards, comprised of a court of sixteen immortals, eight places, and eight objects.
THE FATES:ย According to the myths, the Fates pictured inside Decks of Destiny were once magical, corporeal beings. They supposedly ruled a quarter of the world centuries ago until they mysteriously vanished.
The Greater Fates
The Murdered King The Undead Queen The Prince of Hearts The Maiden Death The Fallen Star
Mistress Luck The Assassin The Poisoner
The Lesser Fates
Jester Mad
The Lady Prisoner Priestess, Priestess Her Handmaidens
The Unwed Bride Chaos
The Pregnant Maid The Apothic
The Fated Objects
The Shattered Crown Her Majestyโs Gown The Blank Card
The Bleeding Throne The Aracle
Map of All
The Unbitten Fruit Reverie Key
Fated Places
Tower Lost Phantasy Orchard The Menagerie
The Immortal Library Castle Midnight
The Imaginarium
The Vanished Market Fire Undying
LUCKLESS COINS:ย Coins with the magic ability to track a personโs whereabouts. When the Fates still reigned on Earth, if one became fixated on a human, they would slip a luckless coin into their purse or pocket so they could follow them wherever they went. The coins were considered to be bad omens.
ALCARA:ย The ancient city from where the Fates ruled, now known as the Meridian Empireโs capital city of Valenda.