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Chapter no 41

Tomorrow, and Tomorrow, and Tomorrow

Five hundred three days after Marx had been shot, Charlotte and Adam Worth began work onย Our Infinite Days.

To prepare for their arrival, Sam had packed up Sadieโ€™s office the night before and moved her personal items into his own office. An assistant was planning to drop off the boxes at her house that afternoon. And once that happened, Unfair Games would be a workplace officially devoid of both his partners.

Sam walked over to see how the Worths were settling in. Adam wasnโ€™t there, but Charlotte sat at the desk. A game was opened on her laptop. โ€œIโ€™m looking up a particular reference fromย The Scottish Expansion,โ€ she explained. โ€œThereโ€™s a way Sadie Green does blood thatโ€™s so good. Maybe itโ€™s my imagination, but I feel like she has people bleeding slightly different colors and the blood has different viscosities even. Itโ€™s a small thing, the idea that blood can have character, but Iโ€™m obsessed with it.โ€

โ€œI havenโ€™t played it yet,โ€ Sam admitted.

โ€œSeriously?โ€ Charlotte said. โ€œWell, itโ€™s excellent. Itโ€™s much gorier than the first one. The theater massacre level is one of the bloodiest, most thrilling things Iโ€™ve ever played.โ€

โ€œYes, I read something about that.โ€ Sam moved to leave the office. โ€œIโ€™ll let you get back to it.โ€

โ€œWait,โ€ Charlotte said. โ€œIf you havenโ€™t played it, that means you havenโ€™t seen this. Hold on. Itโ€™s an Easter egg. I think itโ€™s an Easter egg.โ€

โ€œShe hates Easter eggs,โ€ Sam commented. Sadie thought they broke the reality of the game world.

โ€œDo you mind spoilers?โ€

โ€œNo.โ€ Sam didnโ€™t believe it was possible to spoil a game. The point was not what happened, but the process of getting to what happened. He already knew the plot ofย The Scottish Expansion:ย Actors across London are getting picked off, one by one. You must successfully manage your theater company and solve the mystery of whoโ€™s killing the cast.

โ€œOkay, here it is,โ€ Charlotte said. She turned the screen toward him. โ€œAfter the theater massacre scene, the actor playing Macbeth is murdered. Youโ€™re the manager and you have to decide whether the play goes on, as scheduled, or if you cancel. So, the game warns you that attendance will be low, but the best decision is clearly to continue the performance as scheduled, right? The show must go on. At this point, you can choose from three different options: (1) the โ€˜workmanlikeโ€™ actor playing Banquo, who has been understudying Macbeth, (2) Richard Burbage, โ€˜who is demanding more and more money and may have the plague,โ€™ (3) an actor of โ€˜unknown quality from a traveling theater company of unknown origin.โ€™ โ€

โ€œIt makes the most sense to choose option one,โ€ Sam said. โ€œHeโ€™ll know the play the best, and no oneโ€™s going to go to the theater the night after the massacre anyway. But two or three sounds more fun.โ€

โ€œWell, Iโ€™m obsessive so Iโ€™ve played through all three options. The Easter egg is behind door number three.โ€ She clicked the third option. โ€œIn the course of regular gameplay, you can check in with the performance, or you can skip it, assuming itโ€™s a close variation of the same cutscene youโ€™ve had before. But hey, the game designer, Sadie Green, put something here, so why not watch a little of the performance, right?โ€

Charlotte turned her laptop toward Sam.

Onstage, in the middle of white Elizabethan England, improbably stands a handsome Asian man as Macbeth. Macbeth has just heard the news that his wife had died, and he is giving the most famous soliloquy from the play, the โ€œTomorrow, and tomorrow, and tomorrowโ€ speech.

When they had been deciding what to call their company all those years ago, Marx had argued for calling it Tomorrow Games, a name Sam and Sadie instantly rejected as โ€œtoo soft.โ€ Marx explained that the name referenced his favorite speech in Shakespeare, and that it wasnโ€™t soft at all.

โ€œDo you have any ideas thatย arenโ€™tย from Shakespeare?โ€ Sadie said.

To make his case, Marx jumped up on a kitchen chair and recited the โ€œTomorrowโ€ speech for them, which he knew by heart:

Tomorrow, and tomorrow, and tomorrow, Creeps in this petty pace from day to day, To the last syllable of recorded time;

And all our yesterdays have lighted fools The way to dusty death. Out, out, brief

candle!

Lifeโ€™s but a walking shadow, a poor player, That struts and frets his hour upon the stage, And then is heard no more. It is a tale

Told by an idiot, full of sound and fury, Signifying nothing.

โ€œThatโ€™s bleak,โ€ Sadie said.

โ€œWhy start a game company? Letโ€™s go kill ourselves,โ€ Sam joked. โ€œAlso,โ€ Sadie said, โ€œWhat does any of that have to do with games?โ€ โ€œIsnโ€™t it obvious?โ€ Marx said.

It was not obvious to Sam or to Sadie.

โ€œWhat is a game?โ€ Marx said. โ€œItโ€™s tomorrow, and tomorrow, and tomorrow. Itโ€™s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.โ€

โ€œNice try, handsome,โ€ Sadie said. โ€œNext.โ€

โ€”

Sam watched through to the end of the cutscene. He thanked Charlotte for showing it to him, and then he returned to his office and closed the door behind him.

As soon as he was gone, Charlotte began to agonize: Had it been a mistake to bring the Easter egg to Mazerโ€™s attention? Sheโ€™d been trying to share in an experience they had both had. Though nothing like what it must have meant to Mazer, Marxโ€™s death had been a trauma for her and Adam as well, and she had derived some comfort from Marxโ€™s appearance inย The Scottish Expansion. But honestly, sheโ€™d also been showing off for the new boss. She wanted Mazer to see how knowledgeable she was about games, wanted him to know that he hadnโ€™t made a mistake in deciding to makeย Our Infinite Days.

What had she been thinking? Of course, it was inappropriate. She barely knew him. It was their first day. Adam often complained that she was too familiar with strangers.

When Adam returned, Charlotte had her head on their desk. โ€œWhat happened?โ€ Adam asked.

โ€œIโ€™m a fool,โ€ she said. She explained the situation.

โ€œMaybe it was inappropriate,โ€ Adam said, โ€œbut in the end, he thanked you, right?โ€

โ€œYes, he barely said anything else. He might have been being polite.โ€ Adam considered this. โ€œNo, I donโ€™t get the sense that Mazerโ€™s polite.โ€ Sitting at his desk, Sam could not quite identify what seeing Marx in

Sadieโ€™s game had made him feel. It was not just pain, or sadness, or happiness, or nostalgia, or longing, or love. What touched him the most was the sound of Sadieโ€™s voice, untouched and clarion, speaking to him through a game, across time and space. Others, like Charlotte Worth, might recognize Marx in the sequence, but Sadie was speaking to Sam. After a long silence, he could hear her voice again, and he determined that what he felt was hope.

An open crate contained Sadieโ€™s favorite games, the ones she had always kept on her shelf. The top game in the box was a โ€™90s rerelease ofย The Oregon Trail. Sam decided to play it.

He lost himself in the minor stakes of the Old West world. How many wagon parts? How many sets of clothing? Do you raft across the river, or do you wait for the river conditions to improve? Do you shoot the bison for

food, knowing that most of the meat will rot? How long does it take to recover from a rattlesnake bite? What happens when you get to Oregon?

It was easy to remember why this simple game had absorbed them so much when they were young. Many afternoons, they had lain side by side on his hospital bed, sharing one identity, making decisions together, passing a fifteen-pound laptop back and forth.

But it would be even better,ย Sam thought,ย if the game hadnโ€™t been designed for one player.ย โ€œHey Sadie,โ€ he said to the empty room, โ€œwhat would you think of makingย Oregon Trailย as an open-world MMORPG?โ€

Iโ€™d play that,ย imaginary Sadie replied.ย But is itย Oregon Trailย you want or a steampunk version ofย The Simsย orย Animal Crossingย orย EverQuest,ย set in the Old West?

Sam nodded.

Keep it simple,ย Sadie said.ย Thatโ€™s always served you well. Iโ€™m the one who always makes games too complicated. Maybe you could even use theย Mapleworldย engines. Thereโ€™s no reason you shouldnโ€™t. They probably have one or two more games in them before theyโ€™re completely obsolete.

โ€œIโ€™m going to take notes,โ€ Sam said.

For the past two years, Sam had done almost no creative work. He had never made a game without Sadie. Although he had resigned himself to her reasons for working alone, he had never wanted to work without her.

He locked the door to his office. He took out a sketchpad. He sharpened a pencil.

โ€œHow does it begin?โ€ Sam asked. His hand felt shaky. It had been so long since he had put pen to paper.

A train arrives,ย she said. โ€œIโ€™ve missed this,โ€ he said.

A traveler disembarks from the train. The land is covered with a thin layer of frost, and the ground crunches beneath the travelerโ€™s boot. Look closely: Is that grass pushing through the ice? Could it be the white head of a crocus? Yes, it is almost spring. A text box appears on the screen:ย Welcome, Stranger.

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