Glossary

What Lies Beyond the Veil (Of Flesh & Bone, #1)

Alfheimr: The Fae realm.

Calfalls: The Ruined City that was once a tribute to the God of the Dead before he destroyed it in the war between the Fae and humans.

High Priest/Priestess: The top Priest and Priestess who profess to commune with The Father and The Mother and pass along their messages.

Ineburn City: The capitol of the human realm, a gleaming city of gold.

Mistfell: The village at the edge of the Veil, where it is closest to Alfheimr. Serves as the access point between realms when the Veil does not block passage.

Mist Guard: A separate army with the sole purpose of protecting the Veil from harm and fighting the Fae should it ever fall.

New Gods: The Father and The Mother. Worshiped by humans after they discovered the truth that the Old Gods were truly Fae. The Father and The Mother make the choice of whether a soul goes to Valhalla, Folkvangr, or Helheim after the true death at the end of the thirteen-life cycle.

Nothrek: The human realm.

Old Gods: The Old Gods are the most powerful of the Fae race known as the Sidhe. Most commonly, these are the offspring of the Primordials.

Priest/Priestess: The men and women who lead the Temple in service of the New Gods and their wishes (The Father and The Mother).

Primordials: The first beings in all of creation. They do not have a human form by nature, though they can choose to take one for various reasons) and are simply the personification of what they represent.

Resistance, The: A secret society living in the tunnels of the Hollow Mountains (as well as elsewhere in Nothrek) that resist the rules of the Kingdom and live their lives as they please. They also resist the Fae and offer protection to the Fae Marked and other refugees from fleeing the Royal or Mist Guard.

Royal Guard: The army that works on behalf of the King of Nothrek, ensuring that the Kingdom remains peaceful and compliant with his wishes.

Sidhe: The human-like Fae who are not of the first generations and are less powerful than the Old Gods. Their magic exists, but is far more limited than their older counterparts.

Veil: The magical boundary that separates the human realm of Nothrek from the Fae realm of Alfheimr.

Viniculum: The physical symbol of the Fae Marked. Swirling ink in the color of the Fae’s home court extending from the hand to the shoulder/chest.

Wild Hunt: The group of ghost-like Fae from the Shadow Court that are tasked with tracking down the Fae Marked to return them to their mates in Alfheimr, as well as hunting any who may be deemed enemies to the Fae.

Witches: Immortal beings with powers relating to the elements and celestial bodies; i.e. the Shadow Witches, Lunar Witches, Natural Witches, Water Witches, etc.

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